Thursday, January 16, 2014

A New Dawn...

A new year and a new post. A lot has changed since my last post on here. In brief here is what's new:
  • The Guild of Spirit has a new website. While this is still a work in progress some work has begun on creating a website for the Guild of Spirit. So far I like what I see and have to congratulate the people who have put in the work to get it up and running.
  • My little blog has been noticed by the New Darkhaven community site. It was great to get a little recognition and some positive feedback.
  • I've had feedback about my If I Were Supreme Entity post. First I received a mudmail from Romani - the head of Herald Assembly who are responsible for promoting the game. She sent me this link to a heap of Realms of Despair banners. I attempted to place a couple of different ones at the top of this blog but after three hours of messing around with BlogSpot I gave up trying to get them right. Very frustrating when you can't get this site to do what you want to do but I do appreciate the feedback.
  • One of my other requests on the If I Were Supreme Entity post has come true - well sort of. Tagertale hasn't been brought back but his nephew Tagerte has started doing his old job. Great job immortals on convincing him to do that.
  • I've ran into some old friends on here who I hadn't seen or spoken to in many years. I've met a handful of other players in real life and they've all been great people which in turn leads to a greater sense of community and leads to other opportunities.
I'm hoping 2014 will be a good year. So far so good.

Thursday, November 21, 2013

Seafarer's Research - part 1

Recently released was a new quest for fathomers. I have a fathomer which I don't use very much and is only moderately well dressed. When I first saw it mentioned as a news report I thought I'd better finish getting my fathomer a basic enough equipment set up to try out this new quest. The first thing I had to do was the rogue equipment set quest. The first part of this quest is meant to be easy - go to the Falcon's Nest Tavern in the Western Trade Route and talk to Matinah. The problem I had was I walked into the tavern without knowing that there was an inter-guild quest being run which involved multi-av mobs in the tavern as follows:
At the Bar of the Wild Boar
Considered the focal point of the Tavern by frequent patrons, to the dismay of a few of the wandering bards who stop to play music for donations, the bar and its bartender have become part of the local 'scene'. More than just a place to get drunk, the Falcon's Nest is considered by many to be a gem in the rough. A local tradition has it that anyone who rings the bell gets to buy everyone who is at the bar a drink. It has been said to be sure you have enough to cover the tab as well, or Marech does not take kindly to you. Behind the bar is a sliding wall partition that seldom sees the light of day. The bar itself is made up of a dark, well polished wood and has seen its fair share of sleeping drunks.
Exits: north east south northeast southeast
A long, well polished table acts as the tavern's main focal point.
A shining, golden bell hangs from atop the bar.
(Magical) A perfectly calm and clear pool of water is here.
(Magical) A mystical spring flows majestically from a glowing circle of blue.
The corpse of Harvey lies here.
A pool of spilled blood lies here.
The tavern's owner and bartender stands near the bar, serving drinks.
Marech is shrouded in flowing shadow and light.
Laheon Silzarou (Nx-Gn) is hovering here.
Laheon glows with an aura of divine radiance.
(Hide) Kily the Titled is hovering here.
Kily shimmers beneath an aura of dark energy.
(Translucent) Jutsanna the consummate Druid is hovering here.
Jutsanna glows with an aura of divine radiance.
Zanikr Bloodbane is hovering here.
Zanikr shimmers beneath an aura of dark energy.
(Invis) (Hide) (Translucent) Joandaxjimli is the sum of your fears is hovering here.
Joandaxjimli is shrouded in flowing shadow and light.
An enormous rabbit lounges at the bar, wearing a plaid vest of Celtic colors and a drunk look.
Harvey is shrouded in flowing shadow and light.
Harvey stands up form the bar and begins to yell at someone on the far side of it before realizing you have arived.
Harvey wonders 'What you be looking at? You never seen a big rabbit before?'
Harvey says 'I'm the real Harvey, I am I swear'
Harvey gets a nervous look on his face.
Laheon nods solemnly.

Oops... As I was multi-ing at the time I think I managed to totally mess up that kill for them. Oh well - not much I could do about that. In the end I completed the easy parts of the rogue set and now my fathomer is dressed as follows:
You are using:
<used as light>      Aura of the Righteous
<worn on finger>     (Magical) the ring of the dragons
<worn on finger>     (Magical) the ring of the dragons
<worn around neck>   (Magical) (Glowing) (Humming) scales of alpha & omega
<worn around neck>   (Magical) (Glowing) (Humming) scales of alpha & omega
<worn on body>       the Spoils of Thievery
<worn on head>       the shade helm
<worn on legs>       the black ring mail greaves of the Falcon
<worn on feet>       the black leather boots of the Falcon
<worn on hands>      (Magical) (Glowing) Blessed gauntlets of the Templar
<worn on arms>       the black ring mail spaulders of the Falcon
<worn about body>    (Magical) (Glowing) the Cloak of Royalty
<worn about waist>   [nothing]
<worn around wrist>  dance of the dolphin
<worn around wrist>  dance of the dolphin
<wielded>            (Magical) the black hilted sword "Shieldbreaker"
<dual wielded>       (Magical) the black hilted sword "Shieldbreaker"
<worn on ears>       (Magical) a crystalline teardrop
<worn on eyes>       the shades
<worn on back>       a thick piece of lizard hide
<worn over face>     [nothing]
<worn around ankle>  a turqoise anklet
<worn around ankle>  a blue, glassy chain 

It is all fairly basic equipment but is enough to make my fathomer usable enough to try out this new quest. After trying out a few different shipwrights in the realms I found out it was Noah the shipwright in  Camden I needed to see:
Camden Boatyards
Rolls of rainbow hued sailcloth lie stacked in the corner, partially covered by a dark green tarpaulin. Towering overhead, piles of lumber from the forests of the north stretch to the ceiling. Wood shavings litter the floor, centered around the skeletal frame of a boat that sits at the upper end of a stone slide that slopes gently towards two large doors at the back of the shoppe.
Exits: north
A heavily muscled man works solemnly at his chosen craft.
Noah the Shipwright glows with an aura of divine radiance.
Noah the Shipwright looks up from his work as you enter, a thin smile creeping over his weathered face.
Noah the Shipwright says 'Hello there Zenth, it is nice to see another such as myself, so in love with the sea.'
Noah the Shipwright exclaims 'Have I told you yet, of mah idea? It would change our craft for ever, I'm sure of it!'
Noah the Shipwright wonders 'I would need help though, would you be willing to help me?'
Noah the Shipwright says 'Nod at me if so.'
> nod noa
You nod in agreement to him.
Noah the Shipwright's face breaks into an enormous, toothy grin.
Noah the Shipwright exclaims 'That is most excellent!'
Noah the Shipwright says 'I have had this idea for a device, which would use the stars and the sun to direct a person around.'
Noah the Shipwright says 'However, it is too intricate of a design for me to create myself.'
Noah the Shipwright says 'I have, however, made these schematics of it.'
Noah the Shipwright takes a piece of paper out from his pocket, and waves them about with his grubby hands.
Noah the Shipwright says 'If you would be willing to find someone to build it for me, I would gladly teach you how to use it.'
Noah the Shipwright asks you, 'Will you help me?'
Noah the Shipwright looks up at you, expectantly.
You say 'I will help you'
Noah the Shipwright nods his head in excitement.
Noah the Shipwright says 'Wonderful. Here are the plans.'
Noah the Shipwright gives you a set of astrolabe schematics.
Noah the Shipwright says 'I would bet a blacksmith who lives by the sea may be able to construct it for you.'

The next stop was then in Eurion. This area is a little tricky to get to in that the way most people travel to it is via the ship Meridia . This involves paying a fee and then waiting until the ship gets to its destination. Once at Eurion the blacksmith there says the following:
Eurion Smithy
The heat from the forge fills the room. Immediately after entering, sweat begins to bead on the arms and brow of everyone that enters. The fishermen bring in parts for their ships for repairs and orders for parts to be replaced. The walls are decked with some of the finest of metals. A well-learned smithy indeed is one that has created such a collection. It's amazing the island doesn't give the appearance of a bit more sturdiness with such fine craftsmen around. A few of the villagers wander up and down the stairs that lead to the second story of this hut.
Exits: south up
Erneth stands over an anvil, pounding away at his work.
Erneth stops pounding on the anvil momentarily.
Erneth wonders 'Were you the one interested in the astrolabe?'
Erneth says 'All I need to see are the astrolabe schematics...'
> give schem ern
You give a set of astrolabe schematics to Erneth.
Erneth says 'Well, isn't this interestin'.'
Erneth takes the set of astrolabe schematics into his hands, and looks them over.
Erneth says 'These are quite the drawings here.'
Erneth says 'I could probably build this for you, but I would require some special skarn deposits.'
Erneth nods to himself, seemingly happy with his request.
Erneth says 'You would best look for those in the mines around Juargan.'
Erneth exclaims 'Those dwarves sure can dig a mine!'
Erneth says 'Bring me the ore, and I will see what I can do.'
Erneth continues his endless pounding at the anvil.

So next stop was the Kingdom of Juargan looking for some skarn deposits. This didn't take too long:
Dwarven mines
This section of the small shafts is a intersection of three separate tunnels. They lead north, east, and west.  A faint glow is within the walls of this small intersection.
Exits: north east west
> dig
You begin digging...
Your dig uncovered a rock containing skarn deposits!
> g ska
You get a rock containing skarn deposits. 

From here it was back to Erneth with the skarn:
You give a rock containing skarn deposits to Erneth.
Erneth looks intently at the skarn deposits, holding it up in the light to eye out the glint.
Erneth says 'I think this will do nicely, yes.'
Erneth says 'I will need some time to work on this. In the meantime I have another task for ya.'
Erneth says 'To complete the astrolabe, I will need a sea captain's dial.'
Erneth says 'I don't think I would have to tell you where to find one of those.'
Erneth grins as he begins working on the ore.
Erneth says 'I would try a sea captain.'
Erneth focuses his attention away to the task at hand. 

This is as far as I have gotten with this little quest. I think the sea captain's dial may be somewhere in Raven Tor but I need to do some more looking around there. Since I got this far in the quest I have been a little busy dealing with problems in real life and just haven't had the time/energy to give it a good look around but finishing off this little quest is one of my next aims.

Saturday, November 2, 2013

Realms of Despair Blogs and Links

I started writing this blog for a variety of different reasons. These reasons included the following:
  • To give publicity to the Realms of Despair. They always want more publicity and every extra site with information helps to add to the community.
  • To record my experiences. This includes setting goals, sharing lucky breaks and information I find. It also includes adding to the history or muds in general as to what it feels like.
  • To let others know what I get up to on the game and give them ideas of things they can try.
  • To give a few pointers to newer players.
Today I wanted to share some links to a few of my favourite lesser well known sites with Realms of Despair content on them.

Satan's Haven
This blog is the personal blog of Damon's. I used to chat to him at all hours of the night. It seemed like it was always late for one of us when we chatted together. While there are a number of posts on this player's life outside of the game there are number of posts about realms related topics including Danbala, dog ears, various equipment, glory, leaving a guild, random logs, new area releases, helter skelter, Gorog's Watchdog, Ravenhill, and guild tension. This blog always made me think that I should start my own blog and I could make it how I wanted it.

Shadowflaymes Repertoire of Knowledge
The Shadowflayme Repertoire of Knowledge was put together by a fellow vampire. Some useful information on here though only a handful of posts.

Tharius' Blog of Despair | Adventures of a Disheveled Ranger
This is a blog that is updated on a regular basis. I like how it is written as telling the story of Tharius and his thoughts on various happenings in the game. Well written and provides inspiration for this blog to be regularly updated.

New Darkhaven - Community
The Realms of Despair community page on Google+ is added to on a regular basis as well with news and interesting links to relevant sites.

Realms of Despair brought teens together
Not so much as a site about Realms of Despair but a story about a couple of players. I do wonder whatever happened to them afterwards. Read it yourself to see what I mean.

Mari's Realms of Despair Site
Some of the information is a little outdated but I like the design and style of this site.

My life in the Realms of Despair
A flickr site with some screenshots of some rare items.

Zistrosk's zMud Page
I personally don't use zMud but this site has some samples of scripts and triggers that can be used with it to make the game easier. Scripts/triggers/aliases are one of the more complicated areas of the game. Being able to write some great scripts can make some of your characters into quite advanced bots. One reason I included this site is I love that he used a picture from the old commodore 64 game Druid on his page. Druids are the only class in Realms of Despair that I do not have an avatar of. I really should make one.

Mud on a Boat
A weird video. Maybe too much time on their hands but you can't question their enthusiasm. In retrospect not sure if I should have included it in here as a favourite link.

Again thanks for reading. Hope you get something out of this.

Sunday, October 20, 2013

The Statue of Ha'rach

In my previous post I wrote about the entrance to the hidden tomb of Ha'rach. The challenge of Ha'rach is much deeper. Once inside the temple you are greeted with the following room:
The Temple
The majestic temple glows from the majestic golden statue at its center. The statue stands about two times the height of a good sized half-troll. The gold is soft and warm to the touch. The statue is surrounded on all sides by golden columns stretching to the ceiling, though falling well short of their mark. The statue looks down on its visitors with a grim face. Its eyes are a hollow darkness. Its hands extend out, palms facing the sky, shaped as cups.  Looking high above, the gigantic cavern lets the smallest amounts of light through, a small speck barely visible.
Exits: east northeast southeast
(Trap) A vacant space in the statue's forehead awaits its piece.
(Trap) The right eye of the statue gazes with an empty stare.
(Trap) The left eye of the statue gazes with an empty stare.
(Trap) The right hand of the statue stretches out.
(Trap) The left hand of the statue stretches out.
This is the final puzzle before you can fight the Statue of Ha'rach. To start off with you need to get rid of the traps using either the detrap skill or remove traps spell. Even doing this you need to be careful as being unsuccessful results in:
>detrap eye
Ooops!
You are sliced by a razor sharp blade!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
Unlike most traps in the Realms of Despair which are mere nuisance these ones do some serious damage and can kill if you have low amount of hit points and no sanctuary spell. After successfully removing all five traps comes the puzzle. The five parts of the statue contain a container. They look as follows (before removing the traps):
You take a closer look at the forehead on the ground...
The empty spot in the statue's forehead is perfectly round.  It has a small lip around the edge that makes it look like a small compartment.
The forehead appears to be nearly empty.
The forehead contains:
     a trap
What you need to do here is place a gem in the containers. There are five different mobs throughout the area that have them when you kill them. Each mob drops five different coloured gems. The result is you need the right coloured gem from the right mob and to place it in the right statue part in the right order. One of the mobs with the gems is Kaerell - it always gives me a little laugh when I see his rodpedia entrance advising not to kill him. What this all means though is that there are (5!)³ possible combinations of gems/mobs/conatiners/orders for the gems which all up adds to 1,728,000 possibilities. Fortunately there are two things that can make this puzzle easier:
  1. When you place a gem correctly there is a message in the room to say so
  2. There is one mob in the area which gives clues to the puzzle.
This mob is the rich leader's wife found in the oasis part of the area. Bribe her with some gold coins and she will give you hints like:
A rich woman tells you 'A stone from a shopkeeper is affixed first, but let it not be red.'
 After putting the hints together I made myself a tree diagram on four pieces of A4 paper to help narrow down the possibilities. When exploring and trying to solve puzzles in RoD I often write pages of notes. A scan of them can be seen below:
 
While the above shows that my handwriting is rather messy and my scanner is cheap it also shows how I go about solving some puzzles. The end result was it narrowed down the number of combinations for the first gem from 125 to 12. Luckily for me I managed to get the right gem the first time I did this. After solving the puzzle you place the final gem and this happens:

You put a red gem in the left hand.
The statue's left hand grips the gem mightily and rises up!
The statue awakens from it's slumber and let's out a mighty yell!
The Statue of Ha'rach utters the words, 'zabrahpdjatz'.
The Statue of Ha'rach makes the earth tremble and shiver.
You yell 'Help!  I am being attacked by the Statue of Ha'rach!'
The Statue of Ha'rach's slice rips you!
While there is a sense of achievement in figuring out the puzzle there is also the sudden realisation that you are fighting an end of area boss mob. There are easier ways of killing the statue but the first time I led a group to it we used 3 barbarians rending and a paladin tanking. We didn't have too much trouble and finished off the statue:
Your slash tears the Statue of Ha'rach!
Your slash tears the Statue of Ha'rach!
The Statue of Ha'rach is DEAD!!
The Statue of Ha'rach's arm is sliced from its dead body.
You see nothing like that in the corpse of the Statue of Ha'rach.
The corpse of the Statue of Ha'rach holds:
     (Flaming White) (Magical) (Glowing) (Humming) sword of magic
     a pair of golden bracers
     (Flaming White) (Magical) a pair of golden leggings
The sword of magic and golden leggings are kind of junky items but the golden bracers are some of the nicest wrist equipment in the game.

Overall figuring out all the puzzles in the Desert of Despair and leading a group to successfully kill the Statue of Ha'rach is one of my proudest achievements in the game and gives an amazing buzz.

Cheers,
V.

Thursday, September 26, 2013

No Stone Unturned!

When I completed the Bartle test and had my results say that the motto I live by in the Realms of Despair is "No stone unturned!" it straight away made me think of the Desert of Despair, in particular the fifth marker stone. I have briefly mentioned it in passing before but this stone is important to the whole area for three different reasons. You need to have a character with 25 strength and a lot of free weight to lift it up. If you're lucky you'll find a golden dagger underneath. It's a weird once per reboot area pop item. The dagger identifies as follows:
Object 'a golden dagger' is infused with your magic...
It is a level 50 treasure, weight 1.
Locations it can be worn:  wield
Special properties:  none
This treasure has a gold value of 100000.
This dagger is the key to the whole desert area, not to be confused with the golden dagger from Dragon Tower. Within the Desert of Despair there is a "Travelling the Sands" maze. Besides being lots of crap buried in this maze it also leads to the Barren Wastes area, a small oasis and hidden away (without being mentioned on the Rodpedia map) is the tomb of Ha'rach. To find this tomb the entrance is near the Barren Wastes and is nw from a room that starts its description with "Clear and cold". The entrance to the nw opens and closes on a timer. Be patient until it opens up and you find yourself here:
A bold monument
Here, in the center of the desert, a large monolith stands tall. Reaching for
the sky, the monolith reaches above a large troll and his steed. Set slightly
off to the south of the monolith, a half-circled rock has managed to remain
clear of the sand that has piled on everything else around. It is undoubtedly a
door that makes up the carved square that marks the center of the rock.
However, there doesn't appear to be any way to open it.
Exits: southeast
 Dig down and you will sucked into this room:
>dig d
You begin digging...
You dig open a passageway!
You are sucked into a swirling vortex of colors! 
Beneath the monument
The small chamber beneath the monument is a roughly hewn cave. The walls are almost too hot to touch. The geologic oven is marked by two glowing orbs on the walls. Beautifully etched golden rods are strapped across the eastern wall, protecting a heavy stone door. A distant sound of heavy gears working resound through thin slots in the wall above the door.
Exits: none
A pair of orbs flank the gold-bound door.
After waiting around for a while in this room and have a golden dagger on you will see the following message:
A small keyhole catches your eye above the bars.
Then put your dagger in the keyhole...
You put a golden dagger in a keyhole.
The golden dagger slides smoothly into the keyhole, creating an audible *click*.
You get a golden dagger from a keyhole.
The golden rods are slowly pushed out of the wall, eventually dropping to the ground.
As the bars strike the ground, the vault opens slightly. 
This opens the door to the Room of Death maze - a maze where if you make one wrong move and you've hit a death trap. Do not enter this place unless you know what you're doing - even then I use naked characters. There are clues to the maze hidden around the rest of the Desert of Despair. If you manage to get through the maze you will end up at this room:
Treasure Awaits
This room is very different from the rest.  One entire wall is covered with a
golden statue. The room glows with the light from the statue, drowning out any
other light brought in.  The ceiling here stretches much further as well.  It
seems it would be taller than the surface of the ground above. With such a
large statue in such a small room, the only place to put people is to stack
them on top of each other, otherwise any more than three would be very cramped.
Exits: west
(Glowing) An enormous statue rests in front of one wall.
 This is not the Statue of Ha'rach - but it is close. When you examine it you the following:
The brilliant gold of this statue is different than any you've seen before. It
almost looks like a fluid, the way it shimmers.  The statue depicts a large
man, a ruler or god perhaps. He sits in his magnificent seat, his hands resting
on his knees, palms facing the ceiling above, as if waiting to catch something.
 Drop your golden dagger here and if you have failed to do other parts of the area correctly then the following will happen:
You drop a golden dagger.
As the dagger drops into the statue's hands, the room begins to
glow with a vibrant light.
And then, a flash...!
The entire statue begins to change shape...
The hands begin to rise up and take the form of a serpent head!
The statue arches its back and the golden serpent comes after you!
You yell 'Help!  I am being attacked by the Golden Serpent!'
The Golden Serpent _demolishes_ you!
This  serpent is impossible to kill since the room it is in a non magic room which if you flee from it back into the Room of Death maze you will either die or the Golden Serpent will disappear. If however you have done the other parts of the area correctly first then the following will happen:
You drop a golden dagger.
As the dagger drops into the statue's hands, it quickly morphs and
is absorbed by the rest of the gold.
A brilliant flash of light consumes the room!
> look
Thoth's Rune on Vertic Avenue
Walking down the cobbled roads of Vertic Avenue, you come to a section
of road which widens into a square.  A massive rune of teleportation has
been engraved deep into the ground here, symbol of the scriber's might.
Walls surrounding the castle and church are to the east and west,
while Vertic Avenue ranges to the north and south.
Exits: north south
A large man, scarred in battle, strides boldly and hefts a large axe.
Harakiem is shrouded in flowing shadow and light.
Harakiem is surrounded by a mix of ice-shards and sparking flames.
Meanwhile your other characters who were waiting Beneath the Monument will be transed through to here:
A ledge above the temple
Standing on the edge of an underground canyon, the floor drops away to the
front. Some distance below the ledge, the glow of gold illuminates the
brilliant stalactites that take careful aim at their victims below.  A small
temple is the source of the light.  From this height, the temple does not
appear to be very large.
Exits: down 
From here it's a short run past the albino goblins, through no supplicate rooms, one tricky puzzle and you'll be at the Statue of Ha'rach... More about that some other time, but to me the fun part is there is a lot to find in a big area like the Desert of Despair. There are hidden clues and secrets - much of the most important information is missing from Rodpedia. Don't be scared to explore - but be careful to avoid unnecessary risks. Most of all leave no stone unturned.

Monday, September 23, 2013

Goodbye Guild of Vampires

Two days ago I logged on to see the following:

Welcome to Realms of Despair, Vilexur...
You were last online on: Thu Sep 19 20:10:36 2013
Thoth's Rune on Vertic Avenue
Walking down the cobbled roads of Vertic Avenue, you come to a section of road which widens into a square.  A massive rune of teleportation has been engraved deep into the ground here, symbol of the scriber's might. Walls surrounding the castle and church are to the east and west, while Vertic Avenue ranges to the north and south.
Exits: north south
A large man, scarred in battle, strides boldly and hefts a large axe.
Harakiem is shrouded in flowing shadow and light.
Harakiem is surrounded by a mix of ice-shards and sparking flames.
There have been 3 news items posted since you last logged on.

A change in the Realms has affected you personally:
Warning:  the organization Guild of Vampires no longer exists, and therefore you no longer belong to that organization.
Following this I found the new Guild of Spirit to join with the other vampires, paladins, nephandi and clerics in our new guild. So far everyone has been great to meet and worked well together. I will miss the Guild of Vampires but change will hopefully lead to a new and improved era for the Realms of Despair.

Tuesday, September 17, 2013

If I was Supreme Entity...

I genuinely believe that the immortals of the Realms of Despair do a pretty good job of administrating the game. Some of the recent changes such as pre-authed names and questlines have been great. Overal the immortals have shown a commitment towards the game and the community of players/builders/smaug developers which is appreciated. However there are certain areas of the game I would like to see changed. Some of these I am sure that the immortals would like to change too but haven't got the resources or time to have done themselves. So in no particular order here is the list of things I would do if I was Supreme Entity of the Realms of Despair.

1. Change pre-auth.
What I hate about pre-auth is when I make a new character and see the following:

Path of Sages                                                   
A tunnel beneath the Sunless Sea leads directly to the far side of the distant mountain. Here there is no distraction from the goal ahead. While the tests of identity and of life choices yet remain, the test of ability is bypassed. Those who walk this path are confident in their ability and know their own destiny.
Exits: up
Dblojqgaazya the Fledgling of Blood is standing here.
Sbhysvpgmhmo the Fledgling of Blood is standing here.
Iiheksnhovmx the Fledgling of Blood is standing here.
Jvvufqgqnmow the Fledgling of Blood is standing here.
Jyninhhojffr the Fledgling of Blood is standing here.
Ymawvduepllh the Fledgling of Blood is standing here.
Ccmxlkrxmoka the Fledgling of Blood is standing here.
Corsyysvbcus the Fledgling of Blood is standing here.
Qaimtwmjmcfv the Fledgling of Blood is standing here.
Edbbxurncfox the Fledgling of Blood is standing here.
Cqhewurmoahp the Fledgling of Blood is standing here.
Irjtcenyhezg the Fledgling of Blood is standing here.
Ikwcnbjnuhwe the Fledgling of Blood is standing here.
Rzetwmpdfxac the Fledgling of Blood is standing here.
Ybuzsyhpmqtf the Fledgling of Blood is standing here.
Rjzjrvlxwajy the Fledgling of Blood is standing here.
Offotyidwupp the Fledgling of Blood is standing here.
Gmfngsypmwox the Fledgling of Blood is standing here.
Beygxmerqiqe the Fledgling of Blood is standing here.
Arxwddwggzqr the Fledgling of Blood is standing here.
Oezzlkvigpsx the Fledgling of Blood is standing here.
Xlunxrcpjgsp the Fledgling of Blood is standing here.
You hold a glowing beacon as your light.
A burlap sack filled with equipment materializes in your inventory....

A whole screens worth of spam from people rolling new characters. I have no problem with people logging a heap of characters and rerolling them in the hopes of getting the perfect base statistics for a thief or vampire. What I don't like are the gibberish names filling up a whole screen. I then think if I don't like this then what does it say to new players for whom this is one of the first rooms they see? I believe it would be better if people could go to one particular room to reroll where their names do not show up to others or the reroll process is done in the new character section before they get into the pre-auth rooms.

2. Rerolling
The above room filled with rerolling characters could be avoided by making it easier to get the statistics you want. If they could make the reroll command accept an argument of which statistics you want most.
i.e. for a thief: "reroll dex str luck" that would only generate characters with those 3 statistics higher than the other statistics.

3. Bring back the lizardmen.
I've already posted enough about this but please bring them back.

4. Housing/apartments
There have hardly been any houses or apartments for sale this year. Apartments are a lot less expensive than houses due to the reason that items in apartments do not save over reboots. This is crazy to me. Houses will always cost more due to them having extra rooms in them which is how it should be but still...

5. Some banners to advertise with
On the Realms of Despair promote page it talks about "Coming Soon - Sample banners for promoting us on your blog or webpage". I've got a blog here and am trying to promote the game. I understand making these things takes time but if it could be done soon, I'd appreciate it.

6. Tank potions
One area of the game I find unenjoyable is having to organise tank potions. Sorting out empty flasks, setting up brew scripts and then waiting around is not fun. One of the best moves made in recent years was the lowering of the price of heal potions. This removed the problem of having to brew heals yourself. What I'd like to see are some cheap tank potions sold in Darkhaven. For 100k if you could buy a single potion that cast all of the longer tank potions and another potion that cast all of the shorter ones it would remove a less enjoyable part of the game and speed up the fun.

7. More quests
The recent addition of the questnews command that advertises quests that run over several days and add to the storyline of the game are great. Would love to see more of them.

8. More class differences
Sometimes it can feel like the classes are too similar. I would like to see the magic classes especially have more of a focus on different areas of magic - fire, cold, electricity, draining etc. If more mobs were made with particular weaknesses i.e. some new dragon was susceptible to cold then that would make that class more useful against it. Scatter some hidden clues to what weakens what mob would go well with it.

9. A better trade system
I don't like the idea of having to make trading bots to sell equipment. If there was some easy system where we could get a mob to hold an item until it sold at a price set by the seller and list all items to be sold it could save people problems with unreliable bots, connection, problems, etc.

10. More solo challenges
It can be hard to get together a group big enough to kill some mobs. Having an area that needs people to be able to solo mobs without help from other players/alts would be a fun challenge.

11. Bring back Tagertale
One of my favourite mobs in the old days was Tagertale. He could transport characters below level 20 to suitable areas for levelling after answering a riddle. I found it great as a new player to get me started in exploring new areas that were appropriate for my character's level. Now all he does is transport people to their racial nations.

Eleven ideas on how to improve the game. Feel free to agree or disagree but hopefully at least if anyone reads this it will get them thinking.

Cheers,
V.