Saturday, May 31, 2014

The Deck of Many Things (round 4)

I found the deck again today. This time it was hiding in Cursed Lands. I pulled the card again using my back up vamp. This time I was prepared with heals, tank potions and springs. Here is what followed:
Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value. However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things. Be Forewarned : You could lose all that you own.
Viledri has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place. The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more. It is highly recommended that you examine the deck before drawing from it. When  you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Ten of Swords.
What this card bodes for your future, only an immortal of level 57 or above can discover for you.
>who imm
-----------------------------------[ IMMORTALS ]------------------------------
Newblet         Loril Gemstone-Edelstone, on Cloud Nine. (Ringbearers) [Co-Head of Newbie Council]
Muse            Romani de Carpathia. (Deity of Baali) [Head of The Symposium]
2 players.

>tell romani Hi Romani - can you please help me with the deck
You tell Romani 'Hi Romani - can you please help me with the deck'
Romani climbs out of your pocket.

Romani smiles happily.

>ngree roma
You nod in greeting towards Romani.

Romani wonders 'Is this your first draw?'

>shake
You shake your head.

Romani nods solemnly.

>give card romani
You give a card to Romani.

Romani says 'Okay, good luck'

Romani drops a card.

Romani sacrifices a card to Romani.
Whispering voices fill the room and a faint breeze blows from somewhere...
You somehow find the inner strength to resist the baleful influence of this card.

Romani says 'One piece of armor please'

>rem set
You stop using Set's ring of Power.

>give set roma
You give Set's ring of Power to Romani.

Romani utters the words, 'identify'.
An item held by Romani briefly luminesces.

Romani gives you Set's ring of Power.

Romani smiles happily.
>save
Saved...

>c id set
Object 'Set's ring of Power' is infused with your magic...
It is a level 48 armor, weight 1.
Locations it can be worn:  finger
Special properties:  hum dark evil metal
Alignments allowed:  evil neutral
This armor has a gold value of 340600.
Armor class is 12 of 12.
Affects hp by 50.
Affects mana by 25.
Affects intelligence by 2.
Affects hit roll by 4.
Affects damage roll by 4.
Affects resistant:magic by -5%.

>say thanks
You say 'thanks'

Romani smiles happily.

Romani has transferred you.
Small Hut
Exits:
The Deck of Many Things that lay in wait for Viledri rests here.
I chose to hand over the Set ring since if I got something good added to it then it would be useful for pretty much any evil/neutral aligned character. Getting Affects resistant:magic by -5%. added on to an item is a bit weird and not something I'd heard of before. Usually the bad pulls like that would result in having susceptible to magic added instead of a negative resist. I guess I just had an unlucky pull - at least there are plenty more Set Rings in Blasted Lands.

Wednesday, May 28, 2014

Belial and Beliebing

One area I really want to do some more in is The Keep of Belial. This is an area that is good to explore, not too large, has some great equipment (a lot with cool sounding Latin names) and not much information is publicly available.

The first room in the area has a little item buried in it. Digging will reveal the following:
>A Path Through the Trees
The path slopes upwards towards the peak of a tall hill overlooking the surrounding forest. Snow lines the sides of the narrow passage between the trees is barely visible, each twist covered with rocks and patches of slick snow. A steep hill rises to the east topped, its edge covered in green and brown shrubbery. The top of the slope is adorned with taller trees, the branches droop downward due to the heavy snow. On the western side of the path are several dark green and brownish orange plants. Hoof prints, frozen forever in the center of the path, lead inward towards a few spires of swirling smoke.
Exits: north northeast

>dig
You begin digging...
Your dig uncovered a rune!

>exam rune
You take a closer look at a rune on the ground...
The rune is a simple yet magical stone with an engraving etched into
its surface:
                           |\
                           |/
                           |\

>get rune
You get a rune.

>c id rune
Object 'a rune' is infused with your magic...
It is a level 1 rune, weight 1.
Special properties:  none
This rune has a gold value of 0.
I'm not certain of the purpose of this rune. There are some other runes scattered through out the Realms but I believe this one is a way for Romani, the creator of this area to leave their mark. Around the early part of the area are shops selling potions and food, but the first challenge is Llwyd.

To get to Llwyd you need to take a hidden northeast exit and then up from just before the bridge. This leads you to here which is tunnelled to 2 characters maximum fitting in the room:
Huw Llwyd's Pulpit
The dark rocks rise jaggedly against the landscape, their pointed tips striking up and splitting apart any living thing that lingers too long. Dripping from the top of the falls are icicles, forming a shivery banner of white which points downwards towards the distant stone bridge. The water turns white as it cascades over the rocks, splashing a dusting of white sparkles to coat the black rocks. A large black rock spreads out over the edge of the falls creating a natural altar. Placed upon the surface of the dark altar is a single standing stone of no more than a meter in height.
Exits: none
A small altar rests on the edge of the stoney pulpit.
(Hide) (Red Aura) A dark cloaked figure stands before the altar chanting.
Llwyd shimmers beneath an aura of dark energy.
Llwyd is engulfed within a blaze of mystical flame.
This is a tricky little mob to kill for the reason being that against certain classes and alignments he heals himself up faster than you can hurt him. It seems that only good aligned sorcerers, shaman and divinity classes will be able to kill him. The first time I killed Llwyd I used a good cleric. It was a long fight because if I was to solo a mob a good cleric is the last class I'd ever choose. The end was this:
Your swat wounds Llwyd!
Llwyd is DEAD!!
A brilliant light casts down from the heavens and embraces you, wrapping around you like an angel's wings. A booming voice fills your head, 'You have done well here. The true test awaits, may your sacrifice be true and worthy."
Llwyd's soul rides a single beam of light towards the heavens; his lifeless body is all that remains. Llwyd gasps his last breath and blood spurts out of his mouth and ears.
You get 40000 gold coins from the corpse of Llwyd.
The corpse of Llwyd holds:
     a cross shaped key
     (Glowing) scapulare aequitas
The scapulare is a half-decent waist item - translated to English aequitas means equity. One good thing about this key is that it is one of the few keys in the game that does not disappear when you log off. The key is needed to enter the keep just after killing a couple of skeletons. Past the entrance to the keep you end up in this room:
The Gate of Crosses
Interwoven crosses make up the large black gates that adorn the wall, barring any chance of passing without gaining access from the guardian. One larger cross is formed as the doors remained closed, the same silver churning with black swirls. A pulsing bead of red light glows within the thin crack of the ominous gates leading to the depths of the keep. The gate latch is made of two large black metal bolts and a keyhole almost large enough for a pixie to fly through. Blasts of cold air rise from the depths causing rivulets of ice to
form on the black moss dripping from the ceiling.
Exits: south
(Red Aura) A massive wall of muscle looms before the blackened gates.
The Gate Keeper shimmers beneath an aura of dark energy.
The Gate Keeper is ensphered by shards of glistening ice.
The Gate Keeper gazes at the assembled mortals pondering which one it will be.
The Gate Keeper says to you 'To progress, I require a sacrifice.'
The Gate Keeper gazes at the assembled mortals pondering which one it will be.
This room is a dead end. The Gate Keeper like Llwyd talks about a sacrifice which is the key to getting beyond. You need to have more than one character in this room with one saying the following:
>say I am the sacrifice

You say 'I am the sacrifice'

The Gate Keeper nods solemnly.
The Gate Keeper says 'Your sacrifice will not go unrewarded.'
The Gate Keeper brings his sword swiftly towards you, striking you dead in your tracks.
The Gate Keeper slays you in cold blood!

..Everything begins to fade to black.
However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...

You feel yourself leaving your body... rising up into the air, you feel
more free than you have ever felt before...
The Gate Keeper is one of only a handful of mobs in the game with the ability to slay. You will find the character that says the password is killed while the other characters in the room get transed beyond to a maze.

Most mazes in the Realms of Despair annoy me but this one is quite straight forward - just map each room with magical springs until you find the one room where you can't cast spells. After this it won't be long before you get transed through to outside of Belial's room:
The god of lust smiles upon you and has chosen you to face him.
A Dark Passage
The black stone walkway extends over a churning river of silver surrounding the a black throne resting on a raised platform in the far distance. The walkway is a mere two feet wide. The edge is jagged and the surface slightly rounded upwards in the center allowing for smaller rocks fall off into the abyss far below with a splash before being absorbed into the churning mass. The silver rises and falls as it swirls outward in a large circle along the outer edge of the massive cavern in a hall of almost mirrors all exits lead to
one place, the throne of Belial.
Exits: north east south west northeast northwest southeast southwest
(Red Aura) A stunning brunette hovers over the swirling mass of silver and black.
Morrigan shimmers beneath an aura of dark energy.
The down exit leads to a death trap:
 
One thing I noticed when looking at the above screenshot was there is a rare typo. The people running the mud do a good job of spotting most of these errors before they get into the game. However our aim is to take on Belial in his lair. A challenge with Belial is that it only allows certain classes into Belials room. For example if a vampire enters his room:
Lord Belial exclaims to you, 'What a pitiful undead creature. Be gone!'
Belial does something similar with characters of all classes except sorcerer, shaman and divinity genres, plus his room is tunnelled to 4. Belial himself manages to look quite scary:
Two yellowish horns slope upwards in twisted curls out from the top of Belial's slender pointed head. His jaw is strong, sloping towards his fanged mouth. His nose is broad, set low beneath the two large oval sockets containing his blood-red eyes. His lower lip appears to be missing, showing the gums of his teeth and the slope of his pointed jaw which accentuate the points of his ears. His broad shoulders are covered in tattoos of the souls he has claimed through the years. The trail of souls of each now face less name written down through the years in a myriad of slithering lines down his torso and covering his back. His feet are cloven, giving him a powerful gate as he moves within the confines of his prison. At the end of each of his hands are claws, sharpened carefully on the stones within the keep.

Lord Belial is in perfect health.

Lord Belial is using:
<used as light>      Luminarium
His light the Luminarium is a nice light though it's regeneration rate is not quite 100%. When identify is cast on Belial he identifies as a nephandi:
Lord Belial is in perfect health.
Lord belial appears to be between level 50 and 55.
Lord belial looks like a shapeshifter, and follows the ways of the nephandi.
To fight Belial the best classes to use are a druid for tanking (another use for druids - I really need to level one) and augurers or destruction mages to hit. The fight itself takes a while but when done the end result is:
Opposing realities clash and collide, striking Lord Belial with their reverberations.
Your paradox flux wounds Lord Belial!
Lord Belial is DEAD!!
Lord Belial shimmers as he fades back into the swirling silver surrounding his throne cave.
Lord Belial exclaims 'I will return stronger! You will pay for your puny attempts to rid the world of my lust!'
Besides the Luminarium there is a chance to pop two different other items - a mysterious talisman or gnarled wooden staff. Both of these are pieces which can connect together to make Divinitus Corrigo, which in English is "God Correct", a pretty cool name for a very nice cleric weapon.

I need to kill Belial some more to make his weapon. I currently have a mysterious talisman lying around in storage somewhere so if anyone has a gnarled wooden staff they'd like to sell then please send me a tell, though I would prefer to take it from Belial's cold dead claws.

Saturday, May 3, 2014

Riding Your Demons

This post is a little different to most of my other posts. No tips, secrets, hidden clues or logs are included here. Instead this will be a more personal post about how playing Realms of Despair has influenced my real life and vice versa. I've been reading the new Imaginary Realities publications lately and found myself thinking about an article by Michael “Drakkos” Heron titled Saddle Up - A Personal Story about Riding Your Demon to Success. In short this article is all about how running a mud and writing about it has impacted on Drakkos' life. In it he says the following:
If you're a player rather than a developer, document your experiences and let us read about them. Compare and contrast — build up your critical faculties and you'll be surprised how much easier and better other parts of your life become. Turn the expertise you're accumulating into something more: synthesise it, editorialise it, and then package it up and let people at it.
I have been doing this to a degree on this blog though not so much about myself as a player personally. While I do like to keep my private life private and separate from my mudding here it goes.

My first experience of playing Realms of Despair came around September 1998. I was a first year undergraduate studying a bachelors degree from the University of Western Australia in computer and mathematical sciences. I remember it was in the afternoon and I was supposed to be writing programs in a lab session for a class in functional programming using a Haskell variation called Gofer on a Power Macintosh. This was not fun. I think they tried to bore us so people would drop out. Instead I started messing around using a Telnet window to connect to the university's internet connection and using the Lynx text only web-browser stumbled upon the Realms of Despair. My first ever character was a dwarf thief. I played for half an hour looking around and trying to get the hang of the game before having to leave and finish writing functions. Over the next week whenever I got a little spare time at the university I'd find a quiet spot with a computer and play Realms. From then on I was hooked.

There was a saying that the acronym MUD stood for Multi-Undergraduate Destroyer but in a funny way I found that playing a MUD and looking at the Smaug codebase for it helped me understand a lot of concepts in computer science better including:
  • Integer overflow: In computing terms an integer is a number between -2147483647 and 2147483647. In the old days of Realms of Despair if you went over 2147483647 gold coins you would end up with -2147483647 gold coins. They have changed the gold value from an integer to a long integer since those days but it taught me the concept well.
  • Abstract data structures: In second year of our course we had to do a unit in data structures and introductory algorithms. This class had a reputation of being a tough class - even worse than functional programming. I found it quite easy as I was able to visualise most of the data structures using mud concepts. For example I knew that doubley linked lists were used for in Smaug for things like player inventories. From here it was easy to visualise adding and removing items as well as the effects on the order of items. It also helped me visualise a tree data structure as containers within containers - i.e. an extra dimensional portal with a small birch chest and a pouch of purple cloth inside of it.
  • The use and difficulties of algorithms: Algorithms were a tricky subject and implementing them in code can be difficult. I learnt this from the years that the locate object spell which uses some sort of tree search algorithm was broken. It would cause the mud to crash on a regular basis so was removed for a long period of time. I also appreciated the use of shortest path algorithms in skills like track.
  • TCP/IP, UDP, FTP, Telnet and other networking protocols: In third year I took a class in computer networking and found that my basic knowledge of different protocols and their commonly used port numbers helped me understand the different protocols better. Also sending traceroute packets to figure out why the mud was lagging at times helped.
  • Hypothesis testing: In mathematics this is used to make comparison between two different ideas. In Realms of Despair I've been able to apply this towards testing theories such as does having augurer with 22 luck have more success at popping items than other classes.
  • Regression analysis: The pattern in experience needed to level in Realms of Despair can be calculated using a regression analysis. After playing around with it for the different classes I learnt that a cubic regression gives the following rules:
    • For thieves: 750 * (current level - 1)³
    • For nephandi: 1400 * (current level - 1)³
    • From the above you can see one of the reasons why levelling a nephandi is so much pain compared to a thief or any other class.
I managed to graduate in 2002 which was right in the middle of the dot-com crash fallout. Finding a job wasn't that easy. Most people I knew got jobs doing things like answering phones at ISP's. I learnt early on that I did not want to be doing these things so instead went in another direction which lead to me to today where I am a high school mathematics teacher. Professionally playing a mud has helped me with the following:
  • How to teach: In the mud a large part of playing is teaching other players how to do things such as solve puzzles, kill certain mobs or work as a team. To show others how to do this you need to be able to give concise instructions, attempt to relate it to other experiences they may have had and anticipate common mistakes they may make. An example of how these overlap is on the mud I have to say things like "Don't forget to turn on autoloot before killing Vortex" while in real life this week it has been "When find the co-ordinate of the turning point of a quadratic function in y = a(x + p)² + q form don't forget to it is the opposite sign of p for the x value and the same sign of q for the y value."
  • How to write for others to understand: A large part of my job is to write notes for my classes. To be successful at this I need to think about what are the key points I want them to learn and leave out the other stuff. Writing notes on how to kill beasts in the Barren Wastes is not much different to writing instructions on how to calculate compound interest.
  • Learning about different countries: by playing a MUD based in Canada I've learnt that there is more to Canada than Justin Bieber and Nickelback. This has been handy when I've had Canadian exchange students in my classes and I've been able to talk to them about ice hockey and Nascar racing.
When it comes to relationships Realms of Despair has also had an impact on my life. While I have never found (or tried to find) love on the game it is not unheard of I've found more satisfaction in playing after a bad break up. One time I was in a relationship with a girl who's last name was Nelson. Things ended bad so to get over it I remember locking myself in my room, listening to gloomy emo/gothic music, getting drunk and spam killing Lieutenant Commander Nelson. I think I ended up having most of my characters die and not being able to get back without asking for an immortal corpse retrieval. My memory is still blurred from around that time but I got myself back together and less than a year later I met my wife who I've been with for almost 10 years now. While she doesn't understand the time I spend mudding I don't understand her interest in scrapbooking or the Twilight movies we still love each other and have fun together.

Finally I've also made real life friendships through Realms of Despair. There was a time when there were several players from around the Perth area I was then living in. We'd get together on a semi-regular basis and do things from parties, to nightclubs, bowling, movies and just meeting up for a drink/meal. I always enjoyed catching up with Foamfoller, Sarakin, Holly, Murkius, Jhael, Gatersade, Ghordon and the rest of the crew, well with the exception of when we saw the Final Fantasy film (106 minutes of my life I'll never get back).

While I hadn't seen many of these people for a while in real life or in the game I recently caught up with Sarakin. He invited me to join the order of Arcanes with some of my other characters. So far I've enjoyed the organisation and it does feel like a new home within the game.

Earlier this year I asked one of my classes full of 14/15 year olds to fill in a survey about themselves and their interests. The usual responses of various sports, music and other hobbies were there but this year there was a lot of students listing facebook and their iphone as one of their interests. Talking to some of the ones who said they liked video games of which most said they played xbox or playstation too much. To me it's quite amazing to think that I've been playing on one mud since before they were born. I wonder if facebook, World of Warcraft, GTA 5 or Candy Crush Saga will have as much of an impact in beneficial ways as Realms of Despair has for me? It's not like you can look at the source code for any of them to get any idea of how they work and the social side isn't the same. I guess at least they will still enjoy some stress relief and scheming politics with them.

Overall I find myself fortunate to have been at the right place at the right time to have enjoyed a mud. It has had a positive impact on my life and I don't know how different things would be for me today if I didn't have these experiences. Sure there is the opportunity cost of would I could have been doing if I wasn't mudding so much. I do wonder about the future of muds and online games in general but I still enjoy writing about my adventures and getting something out of them.

Friday, May 2, 2014

The Deck of Many Things (round 3)

One of the advantages of living in a time-zone a long way out from the Realms of Despair's servers is that reboot usually happens around 6-7pm depending on daylight saving my local time meaning I get a good run at once per day pop items. One of these is the Deck of Many Things. From my experiences it seems to pop in one of about 20 different locations and I like to have a little scout around in the areas I've seen it in. In this last week I managed to find it twice. The first time was in Morgul Vale. I didn't have much time to play around with it in case I got a card that sent me on a quest or killed me and scattered my equipment through the realms so I told a friend about it. He had a lucky pull and got detect traps added to an item as a result. This evening I had a little more time and found it in this room:
A Run-down House
Piles of clothes and personal effects lay scattered all over this house, making it look as though a tornado passed through the area recently.  The windows appear to be intact however, the roof appears to have been blown off by a dreadful force.  Dirty snow begins to trickle into the room.
Exits: east
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.
I was prepared(well I thought I was) and pulled on my back up vampire Viledri for the following result:
>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Page of Swords.
The martial young man depicted upon the card stirs and turns his gaze to regard you. The Page of Swords inclines his head in a slight bow, as if acknowledging an equal. The Page of Swords exclaims 'The chance is yours to win great honour this day. Fare thee well in the battle to come!
A Forest Clearing
This place has the outward appearance of a mundane forest clearing, floor swathed in lush green grass, sun dappling on the leaves, venerable oak trees all around, yet if one looks into the distance, reality starts to waver and blur. It seems this glade is a construct of the void, a stage created soley to serve as a setting for the fate decreed.
Exits: none
(Red Aura) A knight in full armour stands ready for battle.
A black knight shimmers beneath an aura of dark energy.
A black knight is suffused with a sparkling gold aura. 
So this resulted in me in a one on one battle with the black knight. Unfortunately I wasn't as prepared as I should have been - I didn't bring a create spring potion!!!

I attempted to fight the black knight as best I could on the vampire and was going quite well. I managed to get it down to several wounds before the following:
<878hp 60b 587mv some cuts>gras

A black knight thrusts its foot out and kicks you.
A black knight's kick grazes you.
A black knight's punch grazes you.
A black knight injures you!
A black knight's punch nicks you!
A black knight takes a deep breath and redoubles its attack!
A black knight heaves its whole body forward and smashes into you.
A black knight's smash wounds you!
(Set's ring of Power gets damaged)
A black knight lunges at you intending to catch you off guard, but falls short and misses altogether.
A black knight strikes out angrily with both fists pummeling you to the ground.
A black knight's pummel jolts you!
(Visage of Bloodlust gets damaged)
A black knight charges at you screaming, but you dodge out of the way.

<606hp 60b 586mv some cuts>A black knight's deathrattle fills the air as you drain its life...
Your suspiric grasp grazes a black knight.

<606hp 58b 586mv some cuts>
A black knight hits you!
A black knight thrusts its foot out to kick you but is unable to connect the blow.
A black knight hits you!
Your slash scratches a black knight.
Your slash scratches a black knight.

<487hp 58b 585mv some cuts>q vio ches
 q vio ches
 q vio ches
 q vio ches
Your stomach cannot contain any more.

<487hp 58b 585mv some cuts>Your stomach cannot contain any more.

<487hp 58b 585mv some cuts>Your stomach cannot contain any more.

<487hp 58b 585mv some cuts>Your stomach cannot contain any more.

<487hp 58b 585mv some cuts>
A black knight throws its fist at you but is unable to connect.
A black knight hits you!
(a solid bracer of Cold Blue gets damaged)
A black knight hits you!
A black knight throws a punch and hits you.
A black knight's punch jolts you!
You wish that your wounds would stop BLEEDING so much!
A black knight's kick jolts you!
You wish that your wounds would stop BLEEDING so much!
You attempt to parry a black knight's attack, but it isn't there!
A black knight's feint hits you!
You wish that your wounds would stop BLEEDING so much!
A black knight charges at you screaming, but you dodge out of the way.

<301hp 58b 584mv some cuts>gras
A black knight's deathrattle fills the air as you drain its life...
Your suspiric grasp grazes a black knight.

<301hp 56b 584mv some cuts>
A black knight thrusts its foot out to kick you but is unable to connect the blow.
You wish that your wounds would stop BLEEDING so much!
A black knight throws a punch and hits you.
A black knight's punch injures you!
You wish that your wounds would stop BLEEDING so much!
A black knight attempts to feign, but you follow its movements.

<276hp 56b 583mv some cuts>fe
Your bite scratches a black knight.
You manage to suck a little life out of a black knight.

<287hp 60b 583mv several wounds>gras

A black knight jars you!
You wish that your wounds would stop BLEEDING so much!
A black knight throws its fist at you but is unable to connect.
You wish that your wounds would stop BLEEDING so much!
Parrying an unusually heavy blow by the knight, you begin to feel slower and somehow less able to defend yourself. 
A black knight charges at you screaming, but you dodge out of the way.

<215hp 60b 582mv several wounds>A black knight's deathrattle fills the air as you drain its life...
Your suspiric grasp grazes a black knight.

<215hp 58b 582mv several wounds>fe

A black knight's kick injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight's punch wounds you!
You wish that your wounds would stop BLEEDING so much!
A black knight's punch injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight's kick wounds you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
You attempt to parry a black knight's attack, but it isn't there!
A black knight's feint jars you!
(Set's ring of Power gets damaged)
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!

<147hp 38b 581mv several wounds>Your bite scratches a black knight.
You manage to suck a little life out of a black knight.

<158hp 60b 581mv several wounds>fe

A black knight's kick wounds you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight's kick injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight's kick injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
Your slash nicks a black knight.

<146hp 45b 580mv several wounds>Your bite scratches a black knight.
You manage to suck a little life out of a black knight.

<157hp 60b 580mv several wounds>q vio ches

A black knight throws a punch and hits you.
A black knight's punch injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight thrashes you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight's kick injures you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight thrashes you!
You howl with rage as the beast within stirs!
You wish that your wounds would stop BLEEDING so much!
A black knight mauls you!
(Demonspawn Stormcloud gets damaged)
You howl with rage as the beast within stirs!
Curse the gods, you've lost 0 experience!

..Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel
more free than you have ever felt before...

However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...

So the moral of this story is if you are going to pull a card from the deck of many things ensure you have heals, tank potions and a way to make a spring.