Showing posts with label glory. Show all posts
Showing posts with label glory. Show all posts

Tuesday, March 2, 2021

When the Summer Ends

With the introduction of prestige classes I've found myself needing more glory. The minimum requirement of 300 glory is a little more than any of my characters currently have. As a result of this I've been attempting as many quests as I can with the goal of achieving this 300 glory mark, mostly using my ranger and vampire since they are the characters closest to the 300 glory mark. Fortunately there has been several quests run over the last two months. Some have been the sort of quick quests that pop up with little warning while others have ran over a longer period of time. The biggest was the "Thoth's World" challenge which I'll write about at a later date. Now that the Summer is over here's my short summary of the other quests I've joined in:

Eisengrim's Orb of Winter

This quest ran over the month of January and involved finding Eisengrim's orbs of winter. These orbs were scattered over the whole of the Realms of Despair by Eisengrim on a regular basis. Trying to find these orbs was like finding the Deck of Many Things in that you had to travel to as many areas as possible and scan through all the rooms along the way. I managed to find three orbs all up with having success in Transylvania, Edo and Cursed Lands. This is what it looked like when you found one:

Upon the Village Dock
Planks squeak and boards bend under the weight of hundreds of years of sea air and crashing waves. Small weather worn holes are visible all over the dock and all those who traverse its rotting timbers are warned to be very careful. The sea mist, caused by the crashing waves, makes it difficult to see more then a few feet out into the gloom, though this doesn't stop the masses of people who who congregate on this lonely outlook in search of loved ones taken by the sea.
Exits: east south northeast northwest
A small glowing white sphere lies here, shimmering waves of mist emanating from its core.
A village elder looks to the sea to find his lost son.
Master Kosuke glows with an aura of divine radiance.
Boards creak and shake under the weight of the sea.
The villager looks up at you momentarily, then back to the sea.
Master Kosuke says 'I've lost more than I can bear to this sea..'
Master Kosuke says 'If interested, ask me about it.'
The sphere's glare intensifies as you near it.

>g orb
You get Eisengrim's Orb of Winter.
The orb flares, rays of white energy illuminating the area.
The cold arctic winds flare up, throwing powerful gusts around you.
Flakes of pure white snow begin to fall, covering the ground.
At that moment the realization strikes: winter has arrived.
Your score has been recorded.
You have found 2 of 15 possible orbs.

In this quest each orb was worth 2 glory giving me a total of 6 glory all up. 

An Ace or Two

The second quest I participated in was a fun quest involving finding cards across the Realms and then hoping you hold a better card than the hand-in mob Tristram the traveling gambler. I only managed to find two cards - one in New Darkhaven and the other in The Barren Wastes. Once you had the cards you had to hand them in, cross your fingers and hope for a lucky deal.

The Dancing Pony Inn
Exits: north south west up
A long rough hewn bench stretches out before an obviously well used table.
A small wooden table stands here, a painted wooden sign attached to it's base.
A middle aged woman bustles briskly about the room, taking orders.
A drunken fisherman lightly dozes, one armed curled protectively around his beer.
(Creator) (Translucent) (Red Aura) Incendi is shrouded in a demonic aura.
(Exalted God) (Red Aura) Gonnil is shrouded in a demonic aura.
(Lesser God) Eisengrim radiates with a godly light.
An older gnome man stands here, dressed in an overcoat and top-hat.
(Creator) Sarakin radiates with a godly light.
Tristram the traveling gambler looks up as you enter, sizing you up.
Tristram the traveling gambler says 'Well hello there!'
Tristram the traveling gambler says 'If you be here to play some cards, I suggest ya look at the sign there.'
Tristram the traveling gambler points towards the crudely painted wooden sign.
Alsandra says 'C'mon in and have a seat! I'll be with you in just a minute.'
Alsandra smiles at you.

>tail
You wag your tail. Feeling happy?

Eisengrim smiles at you.

>say I found 2 cards
You say 'I found 2 cards'

>eat card
You try to nibble on a lost playing card found by Jessyl (2)...

Eisengrim says 'give all cards to tristram to begin'

Eisengrim says 'and dont forget to l sign'

Incendi cheers you on like it's going out of style.

>look sign

crudely printed letters on a wooden backing say:
***********************************************************
*                  1 card means 1 play.                   *
*                                                         *
*         Playcount- check how many plays you have.       *
*         Draw card- you and me draw, kiddo.              *
*         Cashout- You wants to get paid.                 *
*                                                         *
*         3 pts for a win, 1 for a loss, 2 for a tie.     *
*         Unplayed cards worth 2 pts.                     *
*                                                         *
***********************************************************

Sarakin cheers you on like it's going out of style.

>give card trist
You give a lost playing card found by Jessyl to Tristram the traveling gambler.
Tristram the traveling gambler says 'Excellent, This will buy you one play.'

>give card trist
You give a lost playing card found by Jessyl to Tristram the traveling gambler.
Tristram the traveling gambler says 'Excellent, This will buy you one play.'

>draw card
You draw a card and place it on the table face up...
ace!
Tristram the traveling gambler draws a card and places it on the table face up...
five!
You Win!

Sarakin grins and shouts 'WooHoo!!!'.

Eisengrim says, 'ooOOooOOooOOoo.'

>draw card
You draw a card and place it on the table face up...
jack!
Tristram the traveling gambler draws a card and places it on the table face up...
five!
You Win!

Sarakin grins and shouts 'WooHoo!!!'.

Eisengrim says, 'ooOOooOOooOOoo.'

Eisengrim says 'please 'cashout' when done'

>cashout
Tristram the traveling gambler tells you 'Your request to cashout has been made.'

Your glory has been increased by 6.
Saved...

I was rather impressed with this quest. It was obvious that a lot of time and effort had gone into putting together this quest with the extra twist of a little uncertainty of how much you'll win.

Bean Crushing

The third quest I participated in involved killing coffee beans. I used my vampire for this one and found it a rather straight forward kill.

DYING>A coffee bean's deathrattle fills the air as you drain his life...
Your suspiric grasp hits a coffee bean!
A coffee bean is DEAD!!
A coffee bean screams furiously as he falls to the ground in a heap!
You get 916200 gold coins from the corpse of a coffee bean.
The corpse of a coffee bean holds:
     Vilexur's coffee bean

The maximum number of kills for this quest was two which earnt me 10 glory in total for the challenge.

To be honest I'm not sure how the immortals manage to put together original quests so frequently. I would find it rather daunting to find the time, inspiration and energy required to create quests like the Quest Council does on a consistent basis.


Wednesday, July 9, 2014

Dragon Killing and Kissing

Over the last few days I've been lucky enough to run into a couple of immortal ran quests involving dragons. The first one involved hunting them down and killing them while the second involved mounting a ride, finding them and then kissing them.
For the first quest I had to track down a different red, white or blue dragon and then kill them. I managed to find one in the Valley of the Elves. It took me a while and a lot of heals on my ranger but my main strategy of attack, flee, quit and relog when needed worked to eventually kill it.
Wandering a Small Valley
The grassy woodland gives way to a small garden here behind a cottage which
is just south of it.  More than likely, this is someone's kitchen garden,
planted to provide fresh vegetables for the cottage owner perhaps.  As you
look it over, you note neat rows of beans, corn, squash and several other
types of commonly grown vegetables, even some herbs grow here in a neat
corner off by themselves.  There appears to be no door into the cottage
from this side, although there is a window but it's too high up off the
ground for you to look through.  The forest and grassland continues in all
directions around you, save where the cottage stands.
Exits: north east west
A mystical spring flows majestically from a glowing circle of blue.
(Fade) Glistening shards of ice cover the dragon.
A white dragon is shrouded in flowing shadow and light.
A white dragon is ensphered by shards of glistening ice.

Your spell wounds a white dragon!
A white dragon's hail of ice injures you!
Your slash rips a white dragon!
A white dragon is DEAD!!
A white dragon catches his guts in his hands as they pour through his fatal wound!
You get 542000 gold coins from the corpse of a white dragon.
The corpse of a white dragon holds:
     a white dragon scale won by Jessyl
>exam scale
You take a closer look at a white dragon scale won by Jessyl in inventory...
You see nothing special.

>c id scale
Object 'a white dragon scale won by Jessyl' is infused with your magic...
It is a level 51 trash, weight 1.
Special properties:  none
This trash has a gold value of 0.
For the second quest I ran around to every different area I could think of with dragons in - Dragon Pass, Dragon Tower, Ocean Keep, Shadowport, Blasted Lands, Great Eastern Desert, New Ofcol, Antall, Morgul Vale, Coral Depths... The trick to get the prize from them was to kiss them:
At the Crack in the Cliff Face
You are at a spot where forest ends and cliff begins, or perhaps it is
the other way round.  No matter, the point is that to the east is a
thick and lush forest, and to the west is a tall black cliff with a
crack that looks large enough to enter on horseback.
Exits: east west
(Invis) (Fade) (Hide) A trail of chocolate footprints ends here.
A chocolate dragon is shrouded in flowing shadow and light.
(Mount) A strong and proud horse whinnies at your approach.

>kiss dragon
You kiss it.
A chocolate dragon gives you a chocolate ocean keep dragon given to Jessyl.

>c id chocolate
Object 'a chocolate ocean keep dragon given to Jessyl' is infused with your magic...
It is a level 51 trash, weight 1.
Special properties:  none
This trash has a gold value of 0.
I do find the items being level 51 a nuisance as it does make any strategy of killing mobs involving fleeing and quitting such as chokehold on a barbarian useless. Either way though I managed to get a total of 13 glory from the two quests which gets me up to a total of 113 glory on my ranger. Not sure what to do with it but getting some ideas.

Thanks again to Destre and Romani for running the quests.