Showing posts with label Cursed Lands. Show all posts
Showing posts with label Cursed Lands. Show all posts

Sunday, August 17, 2014

The Deck of Many Things (round 7)

After every reboot I have a look around for the Deck of Many Things. I hadn't seen it for a few weeks apart from two weeks ago when it was in The Village of Edo but I was beaten to it by a member of Dragonslayers. Today it was lying in a room in Cursed Lands. Here's what happened next:
Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the High Priestess.
The priestess smiles enigmatically and steeples her fingers.
The cold winds of never rush through the void, whipping the card from your hand.

>look
Madness
Your mind is racing...
Your head is spinning...
Your heart is pounding...
Exits: northeast northwest southeast southwest
(Red Aura) It is your turn to die at the claws of a mad raven!
A mad raven shimmers beneath an aura of dark energy.
(Red Aura) It is your turn to die at the claws of a mad raven!
A mad raven shimmers beneath an aura of dark energy.
The result was being transported deep into the Knights of the Round area. While I was there I thought I might as well kill a raven or two:
A mad raven's deathrattle fills the air as you drain its life...
Your suspiric grasp hits A mad raven!
A mad raven is DEAD!!
You search for a feather for Starre, but can't find a good one.
Maybe the next raven...
A mad raven's brains spill grotesquely from its head.
You get 107 gold coins from the corpse of A mad raven.
The interesting part here is the message about the feather for Starre. I've never completed her quest and I'm not sure if anyone in the game actually has. She requires four items - a feather from a mad raven, a chipmunk tooth, a Camelot coconut and a mountain clover. Last I heard no one could locate the mountain clover... I may have to look deeper into this one since the news item that brought in this quest mentions:
- Starre Mistril has likewise been doing some new research, which could
possibly lead to something quite lucrative...  (Also, she will have a special
reward for the first two players to complete her quest.)
I've been working on a few other tasks within and outside the game. More on them next time.
 

Saturday, June 28, 2014

The Deck of Many Things (round 6)

Found the deck again today. I know I seem to be only posting about experiences with the deck lately - I have been having other adventures including Daichaal's, Vast Horizons, Glimwinkles and taking on a leadership position... More on those another time. Instead here's the latest summary of finding the deck:

Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn The Devil.
What this card bodes for your future, only an immortal of level 57 or above can discover for you.
Sashell - 1568/1568hp 16/60bp 713/743>who imm
-----------------------------------[ IMMORTALS ]------------------------------
Muse            Romani de Carpathia. (Deity of Baali) [Head of The Symposium]
Nephling        Destre. [Overseer of Guilds] (Deity of Inconnu) [Head of Quest Council]
2 players.

>tell romani Hi Romani - can you please help me with the deck?
You tell Romani 'Hi Romani - can you please help me with the deck?'

Romani climbs out of your pocket.

Romani smiles happily.

>say Hi
You say 'Hi'

Romani wonders 'Have you drawn before?'

>nod
You nod solemnly.

Romani nods solemnly.

>say I am due for some good luck
You say 'I am due for some good luck'

Romani says 'We can hope'

Romani appears to want to wish someone good luck.

Romani says 'Card please'

>give card romani
You give a card to Romani.

Romani says 'here we go'

Romani drops a card.

Romani sacrifices a card to Romani.
Whispering voices fill the room and a faint breeze blows from somewhere...

Romani says 'A piece of armor please'
>garb
You are using:
<used as light>      (Red Aura) Shifting black flames
<worn on finger>     (Red Aura) (Humming) Set's ring of Power
<worn on finger>     (Red Aura) (Humming) Set's ring of Power
<worn around neck>   (Red Aura) (Glowing) Cloak of Bloodlust
<worn around neck>   (Red Aura) (Glowing) Cloak of Bloodlust
<worn on body>       (Red Aura) (Humming) Golden Plate
<worn on head>       a fallohide's leather cap
<worn on legs>       a fallohide's leather breeches
<worn on feet>       (Glowing) demonscale Boots
<worn on hands>      (Red Aura) Sin
<worn on arms>       (Red Aura) a shadowy pair of dragonscale arm guards
<worn about body>    a fallohide's cloak
<worn about waist>   a fallohide's pipeweed pouch
<worn about waist>   a fallohide's waist sash
<worn around wrist>  (Glowing) a crystal dragon bracer
<worn around wrist>  (Glowing) a crystal dragon bracer
<wielded>            (Red Aura) (Glowing) darkness
<dual wielded>       (Red Aura) (Glowing) darkness
<worn on ears>       ears of the fox
<worn on eyes>       (Red Aura) (Glowing) Visage of Bloodlust
<worn on back>       [nothing]
<worn over face>     [nothing]
<worn around ankle>  a turqoise anklet
<worn around ankle>  a blue, glassy chain

Romani smiles happily.

>rem 2.set
You stop using Set's ring of Power.

A cold breeze from the winds of never washes through the void.

>give set romani

You give Set's ring of Power to Romani.

Romani utters the words, 'identify'.
An item held by Romani briefly luminesces.

Romani gives you Set's ring of Power.

>save
Saved...

>c id set

Object 'Set's ring of Power' is infused with your magic...
It is a level 47 armor, weight 1.
Locations it can be worn:  finger
Special properties:  hum dark evil metal
Alignments allowed:  evil neutral
This armor has a gold value of 340600.
Armor class is 12 of 12.
Affects hp by 50.
Affects mana by 25.
Affects intelligence by 2.
Affects hit roll by 4.
Affects damage roll by 4.
Affects resistant:unholy by 5%.

>say Thanks :)
You say 'Thanks :)'

Romani jumps into the air and gives you a MEGA high five! Woo hoo!

Romani has transferred you.

>save
Saved...

Saturday, May 31, 2014

The Deck of Many Things (round 4)

I found the deck again today. This time it was hiding in Cursed Lands. I pulled the card again using my back up vamp. This time I was prepared with heals, tank potions and springs. Here is what followed:
Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value. However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things. Be Forewarned : You could lose all that you own.
Viledri has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place. The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more. It is highly recommended that you examine the deck before drawing from it. When  you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Ten of Swords.
What this card bodes for your future, only an immortal of level 57 or above can discover for you.
>who imm
-----------------------------------[ IMMORTALS ]------------------------------
Newblet         Loril Gemstone-Edelstone, on Cloud Nine. (Ringbearers) [Co-Head of Newbie Council]
Muse            Romani de Carpathia. (Deity of Baali) [Head of The Symposium]
2 players.

>tell romani Hi Romani - can you please help me with the deck
You tell Romani 'Hi Romani - can you please help me with the deck'
Romani climbs out of your pocket.

Romani smiles happily.

>ngree roma
You nod in greeting towards Romani.

Romani wonders 'Is this your first draw?'

>shake
You shake your head.

Romani nods solemnly.

>give card romani
You give a card to Romani.

Romani says 'Okay, good luck'

Romani drops a card.

Romani sacrifices a card to Romani.
Whispering voices fill the room and a faint breeze blows from somewhere...
You somehow find the inner strength to resist the baleful influence of this card.

Romani says 'One piece of armor please'

>rem set
You stop using Set's ring of Power.

>give set roma
You give Set's ring of Power to Romani.

Romani utters the words, 'identify'.
An item held by Romani briefly luminesces.

Romani gives you Set's ring of Power.

Romani smiles happily.
>save
Saved...

>c id set
Object 'Set's ring of Power' is infused with your magic...
It is a level 48 armor, weight 1.
Locations it can be worn:  finger
Special properties:  hum dark evil metal
Alignments allowed:  evil neutral
This armor has a gold value of 340600.
Armor class is 12 of 12.
Affects hp by 50.
Affects mana by 25.
Affects intelligence by 2.
Affects hit roll by 4.
Affects damage roll by 4.
Affects resistant:magic by -5%.

>say thanks
You say 'thanks'

Romani smiles happily.

Romani has transferred you.
Small Hut
Exits:
The Deck of Many Things that lay in wait for Viledri rests here.
I chose to hand over the Set ring since if I got something good added to it then it would be useful for pretty much any evil/neutral aligned character. Getting Affects resistant:magic by -5%. added on to an item is a bit weird and not something I'd heard of before. Usually the bad pulls like that would result in having susceptible to magic added instead of a negative resist. I guess I just had an unlucky pull - at least there are plenty more Set Rings in Blasted Lands.