Monday, January 18, 2016

Dying Isn't All Bad

I've been very slow on the updates again lately. It's not that I've stopped playing though the Christmas/New Year period did slow me down, but more a combination of procrastination, not having anything exciting to write about and not having any major success of late until a small breakthrough today.

One area I've been working on exploring lately is D'Morian's Land. I'd heard of a rumour of an item that could be only gained through an unusual way - death. This is unusual in that to get an item you normally need to find it lying around, put it together from the other pieces or from the cold dead hands of the mob they are on. The hard part is you need to die to a particular mob in a particular room.

The room you need to die in is the following:
At the Back of the Tower Knoll
A short flight of steps leads from the path up to the back of the knoll. The steps are badly chipped and also caked with the thick dried blood that seems to be so liberally spread about here. The air here is mysteriously calm, although the heather further down hill still ripples in the wind.  A few odd looking items are scattered about on the stony ground at the foot of the steps, they seem to be broken pieces of armor and a few blood-soaked rags.
Exits: northeast northwest
You can examine both armor and rags which gives some clue that there is more to this room than meets the eye:
>exam armor
A steel vambrace lies bent and discarded at the foot of the steps, while
what resembles a pouldron is sticking out of the heather off to the side.

>exam rags
A few fragments of clothing are caught tangled in the heather, or glued to
the steps with blood. 
The mob you need to kill you in this room is a decaying zombie. This is made hard as the rooms in this part of the area have a program where the wind blows you out of them. Add in zombies then chasing you and casting spells that drain your movement points quickly and things start getting tricky. I've been most successful by killing all the zombies and then waiting in the room for repop to die. However, when you do get lucky:
A decaying zombie's bite wounds you!
You wish that your wounds would stop BLEEDING so much!
The Zombie's hands clutch around your neck.
(claws of the mole gets damaged)
Curse the gods, you've lost 0 experience!

..Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel more free than you have ever felt before...

However, before your deity comes to collect your soul, you feel a strange pulling sensation as strange and colorful mists swirl around you...
If you are lucky (pop rate isn't 100%)... When you do your corpse retrieval the following item will be in it:
>c identify dented

Object 'dented vambraces of a fallen warrior' is infused with your magic...
It is a level 50 armor, weight 6.
Locations it can be worn:  arms
Special properties:  metal
This armor has a gold value of 3000.
Owner:  Charix
Armor class is 14 of 14.
Affects damage roll by 6.
Affects armor class by -10.
Affects constitution by 1.
Affects strength by 2.
Affects hp by 10.

>exam dented
You take a closer look at dented vambraces of a fallen warrior in inventory...
You see nothing special.
As you look more closely, you notice that it is in superb condition.
It appears to be within or below your level range.
Frustratingly they are owner tagged - this one to a cleric of mine.  I'm not sure what the best use of these arms are for - maybe a barbarian or to replace a few cheapo evil characters using Shimmergloom arms? It's an option though that not many have heard of before. Now hopefully I can figure out a few more things in this area.

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