Sunday, July 26, 2015

The Deck of Many Things (Round 12)

I managed to find the deck two days in a row straight after reboot with both attempts not working out the way I planned. My first pull got me transed through to fight some raven. This time I was prepared with plenty of create spring potions - unfortunately I was not prepared with true sight potions. After several gouges I died miserably. With all the spam I didn't even manage to log the events. The following days results are here:
 >g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn The Sun.
What this card bodes for your future, only an immortal of level 57 or above can discover for you.

>tell loril can you please help me out with the deck
You tell Loril 'can you please help me out with the deck'

Loril bounces in on a fluffy, white cloud named Nine.

>ngree lor
You nod in greeting towards Loril.

Loril smiles happily.

>say Hi
You say 'Hi'

Loril exclaims 'Hi!'

Loril crosses her fingers for good luck.

>give card loril
You give a card to Loril.

>cross
You cross your fingers and hope for the best.

Loril looks at you.

Loril drops a card.

Loril sacrifices a card to Adendra.
The heat of the sun blazes forth, affecting anything it touches.

>garb
You are using:
<used as light>      (Red Aura) Shifting black flames
<worn on finger>     (Red Aura) (Humming) Set's ring of Power
<worn on finger>     (Red Aura) (Humming) Set's ring of Power
<worn around neck>   (Red Aura) (Glowing) Cloak of Bloodlust
<worn around neck>   (Red Aura) (Glowing) Cloak of Bloodlust
<worn on body>       (Red Aura) (Humming) Golden Plate
<worn on head>       a fallohide's leather cap
<worn on legs>       a fallohide's leather breeches
<worn on feet>       (Glowing) demonscale Boots
<worn on hands>      (Red Aura) Sin
<worn on arms>       (Red Aura) a shadowy pair of dragonscale arm guards
<worn about body>    a fallohide's cloak
<worn about waist>   a fallohide's pipeweed pouch
<worn about waist>   a fallohide's waist sash
<worn around wrist>  (Glowing) a crystal dragon bracer
<worn around wrist>  (Glowing) a crystal dragon bracer
<wielded>            (Red Aura) (Glowing) darkness
<dual wielded>       (Red Aura) (Glowing) darkness
<worn on ears>       ears of the fox
<worn on eyes>       (Red Aura) (Glowing) Visage of Bloodlust
<worn on back>       [nothing]
<worn over face>     [nothing]
<worn around ankle>  a turqoise anklet
<worn around ankle>  a blue, glassy chain

Loril says 'Please hand me a piece of armor? :)'

>rem set
You stop using Set's ring of Power.

>c id ring
Object 'Set's ring of Power' is infused with your magic...
It is a level 46 armor, weight 1.
Locations it can be worn:  finger
Special properties:  hum dark evil metal
Alignments allowed:  evil neutral
This armor has a gold value of 340600.
Armor class is 12 of 12.
Affects hp by 50.
Affects mana by 25.
Affects intelligence by 2.
Affects hit roll by 4.
Affects damage roll by 4.

>give ring loril
You give Set's ring of Power to Loril.

Loril says 'And bear with me as I find the command for this.'

You hear Loril hrm.

The deck of many things is once again shuffled and dealt by the Gods.

Loril gives you Set's ring of Power.

Loril forces you to 'save'.
Saved...

>c id set
Object 'Set's ring of Power' is infused with your magic...
It is a level 46 armor, weight 1.
Locations it can be worn:  finger
Special properties:  hum dark evil metal
Alignments allowed:  evil neutral
This armor has a gold value of 340600.
Armor class is 12 of 12.
Affects hp by 50.
Affects mana by 25.
Affects intelligence by 2.
Affects hit roll by 4.
Affects damage roll by 4.
Affects susceptible:fire by 5%.

Loril bounces around.

Loril found it!

>smile
You smile happily.

>say thanks for that
You say 'thanks for that'

Loril says 'Well... ;)'

Loril says 'You're welcome. :)'

Loril wonders 'Would you like me to send you back to the deck or to the []?'

>say square is good thanks
You say 'square is good thanks'

Loril beams brightly.  Why is that?

Loril says 'Take care, then. In 3 ...'

Loril smiles happily.

Loril has transferred you.
Darkhaven Square
You are standing within the expanse of the famous Darkhaven Square. An immense stone statue of Duke Luther sits in the center of the square, surrounded by fountains of shimmering crystal water.  Gardens and shrubbery enhance the air of serenity and peace here in the center of the great city. A plaque set into the base of the fountain attracts your eye.  Cobblestone roads lead away in the four cardinal directions, while to the northeast and northwest are forested paths.  The cathedral spires of Notre Dame de Sioux rise with majesty above the treetops to the northwest.
Exits: north east south west up northeast northwest
A large sundial lies here, useless during the night hours.
Someone thought it best to discard this cap here.
Torrents of flame flow a river of fire through the night sky above the square.
Stone fountains containing crystal clear water surround the Duke's statue.

No comments:

Post a Comment