Thursday, July 9, 2015

The Deck of Many Things (Round 11)

I haven't had much luck finding the deck of late - the last 3 times I've found it someone else has beaten me to it first but today that changed:
The Deck of Many Things lies in wait for a brave soul.

>exam deck
You take a closer look at the Deck of Many Things on the ground...
The deck takes the appearance of a very finely wrought and veneered wooden card case, yet the strong magical aura surrounding it offers proof that this artifact is not simply what it appears to be.
The Deck of Many Things appears to be full.
The Deck of Many Things contains:
     the Key to the Deck of Many Things

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>exam deck
You take a closer look at the Deck of Many Things on the ground...
The deck takes the appearance of a very finely wrought and veneered wooden card case, yet the strong magical aura surrounding it offers proof that this artifact is not simply what it appears to be.
The Deck of Many Things appears to be full.
The Deck of Many Things contains:
     a card

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Tower in Ruin.
As you gaze upon it, the scene upon the card comes to life and is acted out.
Ruin stretches out to engulf you, but by some happy fate you evade it.
A warm feeling fills your body and a scroll of fine parchment appears in your hands.
The cold winds of never rush through the void, whipping the card from your hand and returning you to the mortal realm.

>i
You are carrying 10 items and have room for 10 more:
     a rat tail
     a small birch chest
     an icicle wand
     a journal
     an ancient dagger
     the pearl of serpents
     a white scroll with blue writing
     a small green mineral sponge
     shield of the panther
     Sashell's free immortal cr scroll.

>save
Saved...

>exam scroll
You take a closer look at Sashell's free immortal cr scroll. in inventory...
The fine parchment of the scroll has a short phrase inscribed upon it in letters of gold...
This scroll is worth one free immortal corpse retrieval and is good only for the person whose name appears upon it.

>c id scroll
Object 'Sashell's free immortal cr scroll.' is infused with your magic...
It is a level 50 treasure, weight 1.
Special properties:  none
One of the exciting parts of the deck is that it all happens so fast and you get a screenful of text. The text that jumped out at me was the word "ruin" and thought I'd had a bad pull. The next words that I read were "happy fate" and "fine parchment" which lifted my hopes of getting a rename scroll. Getting a free CR scroll will be handy though it is only for the character the pulled the card. I have been thinking of changing my cheapo Halfling vampire into a devout character to try running a few obscure mobs and now I have this insurance policy I'll have to make the most of it.

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