Monday, March 23, 2015

Arcane Awesomeness

Things have been going really well lately over in the Order of Arcanes. I've been happy about the amount of activity going on, new members joining and general atmosphere within the organisation. This was best highlighted by over the weekend where we all three of our leaders leading successful runs with a total of seven different members joining in on the action.

The first run was led by Ashetaka our number one to the Mountain of Lost Souls. The aim was to make some shades of light which are always in demand. It had been a long time since I had done that run myself. Despite a couple of minor hiccups along the way it went well. Using my barbarian I managed to get a couple of killing blows on some of the mobs along the way like this:
Your rending grip injures The bringer of Salvation!
The bringer of Salvation is DEAD!!
With the final blow, Salvation pulls back its mask revealing the face of a demon imp!
The bringer of Salvation says 'You have brought me the Salvation I sought.. '
The bringer of Salvation says 'Here is the Redemption you were looking for... May it bring you closer towards your own deliverance.'
From inside a gaping wound, Salvation pulls out a large object.
The bringer of Salvation gasps his last breath and blood spurts out of his mouth and ears.
The bringer of Salvation has no gold.
The corpse of The bringer of Salvation holds:
     (Glowing) the darkened robe of atonement
     (Humming) a small rune covered symbol named, 'Salvation'
     (Humming) a large rune covered symbol named, 'Redemption'
After this run I led a run to the Barren Wastes to make some leather leggings with a feathered trim. The first part of this involved killing the enormous winged beast. This part was easy enough though I learnt it is a lot easier with either 2 barbarians or 2 thieves instead of one of each. After this we did the giant serpent. Most of the run notes I see for this mob suggest using barbarians but I've found thieves work much better. With three thieves running in, circling and fleeing out when necessary we brought the serpent down with no problems. In the end the wanderer turned up and made the leggings:
You give a roll of feathery beige fabric to The wanderer.
The wanderer ruffles his fingers through the feathers of the roll of fabric, then bend the scaley hide back and forth, testing its pliability.
The wanderer thinks, 'Hmmmm.'
The wanderer says 'Shouldn't be too difficult.'

The wanderer takes a few unidentifiable tools from a small pouch and begins to work on the fabric and hide.

The wanderer tugs at the finished product, testing its durability.
The wanderer says 'Not bad, I'd think.  If you like feathers.'
The wanderer gives you leather leggings with a feathered trim.
Finaly Sarakin led a run to Salburg to kill the trees that pop parts to make the Ancient Breastplate of the Forest Wanderer.

These mobs aren't too hard to kill but they take a long time even with three people. In the end though we killed them without too much difficulty:
Your slash rips an old willow tree!
An old willow tree is DEAD!!
An old willow tree falls, cutting off a few of its whip-like branches.
An old willow tree catches its guts in its hands as they pour through its fatal
An old willow tree has no gold.
The corpse of An old willow tree holds:
     the curled branches of an old willow tree
I am far from the best run leader though I like to think of myself as competent at most of easy runs and a few of the harder ones. Between these three runs it reminded me of a few of my aims when leading a run:
  • Make everyone feel welcome and that they are contributing
  • Be extra prepared when leading. Have extra tank potions, ice girths, back up characters, etc.
  • Be patient and explain everything - don't assume people have done this run before or remember all the details.
  • Don't waste time. Once set get going and go so you don't get caught out with a repop hitting at a bad time.
  • Know what to do when things go wrong (which they will at some point)
What I am most excited about though with these three runs is the potential of where we are going as an organisation and as individual players. We are improving our teamwork, learning each others strengths and weaknesses, building up knowledge of different areas and mobs while gaining some nifty new equipment. If we can keep this up we'll be able to run bigger mobs for better equipment in these areas. Hopefully in the not too distant future we'll be able to go after Khiurn'hai in the Mountain of Lost Souls, get the wanderer to make us some facestompers and dense wooden bracers in the Barren Wastes and maybe even take on Zharruk'din  in the City of Salburg.

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