Thursday, December 25, 2014

Shooting and the Banshees

With the new warrior I've been needing a couple of easy to get evil items from the Scourge of Time - the first being Shifting black flames and the second Godskull shinguards. To get both of those you need to kill Rez, Lord of the Banshees. He isn't too hard of a mob to kill solo especially if you take advantage of his location and some undervalued ranger skills to kill him off with arrows.

First you need a bow and around 200 arrows. The best bow in the game that I know of is a supple longbow that can be bought from Midway of Despair on the occasions when the area is open. The main advantage with this bow is that it can fire further than other bows. For arrows to be successful at killing something you need the following:
  1. The mob needs to be able to move rooms.
  2. You want a way to stop it from moving into your room.
Both of the above conditions are met for killing Rez. Once ready you need to head to the Sands of Time maze in Scourge of time with 3 other characters. The trick here is that most of the rooms in this maze are tunnelled to 4 characters. This was if your ranger is there with 3 other characters you can shoot away at Rez safely as he can not enter your room. Doing this you need to watch out for the following:
  1. The trans room at the end of the maze. This room is tunnelled to 2 characters. If you end up in here your group will separated and jumped on by Rez.
  2. Disappearing into the void - if any of your group voids out this will clear some space for Rez to enter.
  3. Repop. This area has a fast repop time. If you kill Rez or any of the other banshees you need to watch out for them repopping in your room.
  4. Looting - once Rez is dead you need to have a character run in to the room with his corpse and loot it quick before you get jumped on or the corpse decomposes.
Once you've fired away enough arrows here's the result:
>fire w rez
You fire an arrow of the forest west.
You hear something's death cry.

The Sands of Time
Grains of sand whiz about, driven by a mighty, vicious windstorm. You cannot see further than about 10 feet in any given direction. The sand that remains beneath your boots scorches you from the bottom up. Each direction that you travel in appears to take you to the same place... nowhere.
Exits: north east south west
A deadly looking arrow lies here on the ground. (8)
The remnants of Shifting black flames are strewn about. (3)
The corpse of Rez, lord of the fate banshees lies here.
A pool of spilled blood lies here.

>g all rez
You get 646800 gold coins from the corpse of Rez, lord of the fate banshees.
You get a shadowy, coiled cobra from the corpse of Rez, lord of the fate banshees.
You get a shadowy, coiled cobra from the corpse of Rez, lord of the fate banshees.
You get a Fate key from the corpse of Rez, lord of the fate banshees.
You get a fate banshee's pouch from the corpse of Rez, lord of the fate banshees.
You get Shifting black flames from the corpse of Rez, lord of the fate banshees.
After finishing off Rez I used his key to enter the next part of the area. The Demonspawn Hellknight isn't too hard a fight - you just need to keep hitting him until he's dead. The tricky part is after he dies...
Your shieldbash wounds A Demonspawn hellknight!
A Demonspawn hellknight is DEAD!!
A Demonspawn hellknight splatters blood on your armor.
The corpse of A Demonspawn hellknight falls far below...
The spilled blood falls far below...
You see no corpse here.
You do not see that here.
To loot the corpse you need to head down to the room where it falls. This room also contains Countess Sindroad and Lord Olsen the Archdemon. These two are beyond my skills to kill solo with both hitting quite hard. Looting the hellknight is just a case of heading down and getting all from the corpse as fast as possible and then getting out. I just supplicated a recall out to leave quickly with my fate banshee pouch full of loot.

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