The second exciting event was the following questnews:
I didn't waste anytime with the summer breeze quest, logged on my ranger and started running around all over the place to find them. My first success was in Transylvania as follows:
A Trail In The Eastern ForestI continued questing after this and found another four summer breezes between Northern Plains, Dunhill and a couple of other places. In the end I found my fifth summer breeze and handed in 5 minutes before the end of the quest:
As you push through the dense forest growth, you notice blood stains cover almost all of the forest floor. The silence is ominous, and you wish for the peacefulness of more familiar territory. You may travel north or south along the trail, or head west towards a lighter area of the forest.
Exits: north south west
A summer breeze drifts through the air.
A little brown bunny rabbit nestles into the greenery.
>g summer
You get a summer breeze.
>c id summer
Object 'a summer breeze found by Jessyl' is infused with your magic...
It is a level 51 treasure, weight 1.
Special properties: none
This treasure has a gold value of 0.
Darkhaven General AssemblyAfter this it was time to get into the levelling spirit. I started myself a new druid after losing the password to my old one and with the double experience I got it levelled up fast. One thing I found exciting was while levelling the druid I came across a low level quest I had never seen before:
This vast room--the largest in the whole building--was designed for meetings of massive segments of the population. Rows upon rows of blue-padded benches line the walls like bleachers, and a small stage rises above the floor at the south end of the giant room, lit by gigantic torches. The floor of the room is tiled in glimmering silver-veined marble, and the walls are draped in luxurious gold velvet. Crystal chandeliers hang from the ceiling like icy stalactites. Despite the ample seating, there is still plenty of room to walk, and grand balls have been held here in the past.
Exits: north
(Ascendant Goddess) (Red Aura) Destre is shrouded in a demonic aura. [Sanc]
Destre smiles happily.
>ngree
You nod in greeting to everyone present.
Destre says 'all set :>'
>give summer dest
You give a summer breeze found by Jessyl to Destre.
Your glory has been increased by 10.
>tail
You wag your tail. Feeling happy?
Destre cheers you on like it's going out of style.
>say Thanks for the quest
You say 'Thanks for the quest'
Destre says 'welcome :>'
> The Darkhaven BakeryThis led to a short trip to The Shire for the following:
Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens of the marvelous city, each waiting in line for their daily bread. Gazing eastward, you see a farmer's shop which sells all forms of dairy products.
A butcher's shop also lies to the west, while an opening in the tent to the south leads back out onto Market Street.
There is a small sign here.
Exits: east south west
An important looking scroll hangs from a wooden board.
Nimmith, Darkhaven's famed baker, is here.
Nimmith Looks you over.
Nimmith says to you 'Yes, you will do.'
Nimmith claps you rather roughly on your back.
Nimmith grumbles.
Nimmith goes on 'My usual shipment of flour from the Shire is three days late and I am running low. There will be some unhappy customers if I dont have their bread ready when they come in. I suspect marauders in the Forest of Tears. Go to the mill there. And hurry! I must have that flour.'
Nimmith rolls up his sleeves and starts kneading dough.
Bywater RoadThe flour was then returned to Nimmith for the following result:
You stand on Bywater Road, the busiest street in all of Shiredom. The road
continues to the east and west. A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
Exits: [north] east south west
The Miller is here, overseeing his busy mill workers.
'You're from Nimmith. I can tell by the flour dust all over you. No respect for personal space is all I'll say on the matter.'
The Miller chuckles politely.
'I knew that he would send someone when we were late.
A wolf got my last delivery boy and I havent hired another yet. '
The Miller snaps his fingers and a millworker appears with a sack of flour.
The millworker gives the sack to the Miller.
The Miller gives you a sack of flour.
'Hurry now. Nimmith relies on these shipments.'
The Darkhaven BakeryIt is amazing the little quests scattered through the game you can easily pass over.
Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens of the marvelous city, each waiting in line for their daily bread. Gazing eastward, you see a farmer's shop which sells all forms of dairy products.
A butcher's shop also lies to the west, while an opening in the tent to the south leads back out onto Market Street.
There is a small sign here.
Exits: east south west
An important looking scroll hangs from a wooden board.
Nimmith, Darkhaven's famed baker, is here.
Nimmith says to you 'Varlok, did I mention that the Western Trade Route would be the best way to go? Did you find the Shire?
If you have my flour, please give it to me.'
Nimmith says 'The Shire better bring that next flour shipment soon...'
> give flour nimmith
You give a sack of flour to Nimmith.
Nimmith claps you rather roughly on your back.
Nimmith exclaims 'Well done and just in time, Varlok! My thanks!'
Nimmith gives you 100,000 coins.
I thought it was great idea for the immortals to test the double experience out. It has been well thought out and advertised on the twitter account:
The proof of the success of this initiative will be when the mudstats site updates its numbers. I can't wait to see what new initiative the immortals have lined up next...
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