Sunday, August 17, 2014

The Deck of Many Things (round 7)

After every reboot I have a look around for the Deck of Many Things. I hadn't seen it for a few weeks apart from two weeks ago when it was in The Village of Edo but I was beaten to it by a member of Dragonslayers. Today it was lying in a room in Cursed Lands. Here's what happened next:
Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the High Priestess.
The priestess smiles enigmatically and steeples her fingers.
The cold winds of never rush through the void, whipping the card from your hand.

>look
Madness
Your mind is racing...
Your head is spinning...
Your heart is pounding...
Exits: northeast northwest southeast southwest
(Red Aura) It is your turn to die at the claws of a mad raven!
A mad raven shimmers beneath an aura of dark energy.
(Red Aura) It is your turn to die at the claws of a mad raven!
A mad raven shimmers beneath an aura of dark energy.
The result was being transported deep into the Knights of the Round area. While I was there I thought I might as well kill a raven or two:
A mad raven's deathrattle fills the air as you drain its life...
Your suspiric grasp hits A mad raven!
A mad raven is DEAD!!
You search for a feather for Starre, but can't find a good one.
Maybe the next raven...
A mad raven's brains spill grotesquely from its head.
You get 107 gold coins from the corpse of A mad raven.
The interesting part here is the message about the feather for Starre. I've never completed her quest and I'm not sure if anyone in the game actually has. She requires four items - a feather from a mad raven, a chipmunk tooth, a Camelot coconut and a mountain clover. Last I heard no one could locate the mountain clover... I may have to look deeper into this one since the news item that brought in this quest mentions:
- Starre Mistril has likewise been doing some new research, which could
possibly lead to something quite lucrative...  (Also, she will have a special
reward for the first two players to complete her quest.)
I've been working on a few other tasks within and outside the game. More on them next time.
 

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