Tuesday, March 18, 2014

The Deck of Many Things (again)

I've been super busy in real life for the last two months resulting in me being unable to get much done on either the Realms of Despair or this blog. Looking through some old logs I found a couple more about the deck - one negative and one positive I thought I'd share. In the first one I found it in Cursed Lands while teleporting around with my nephandi using zombie candy attempting to find some rooms in Vast Horizons as follows:
Small Hut
These are the living quarters of these villagers.  Very simple looking, it is circular in shape with pots and pans along one side, an outhouse along another and miscellaneous items scattered about.  These people live a very simple life with no luxury.  You wonder how they entertain themselves.
Exits:
The Deck of Many Things lies in wait for a brave soul.
You failed.

>exam deck
You take a closer look at the Deck of Many Things on the ground...
The deck takes the appearance of a very finely wrought and veneered wooden card case, yet the strong magical aura surrounding it offers proof that this artifact is not simply what it appears to be.
The Deck of Many Things appears to be full.
The Deck of Many Things contains:
     the Key to the Deck of Many Things

>get key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Wroth has been given the chance to draw from the Deck of Many Things.

>get card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>exam deck
You take a closer look at The Deck of Many Things on the ground...
The deck takes the appearance of a very finely wrought and veneered wooden card case, yet the strong magical aura surrounding it offers proof that this artifact is not simply what it appears to be.
The Deck of Many Things appears to be full.
The Deck of Many Things contains:
     a card
The card contained within the deck can bring you great joy and happiness, or ultimate peril and despair. Either way, having already placed yourself in the power of the Deck, the only option would seem to be to draw the card and face your fate.

>get card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Heirophant.
The image on the card comes to life and regards you with a stern gaze.
You feel as if someone or something is rifling through your mind, assessing your  knowledge.
The Heirophant exclaims 'An ignorant weakling deserves no arms!'
The dark energies released from within the Matrix seep into your soul.
Parts of your equipment start to melt and fade into nothingness.
The cold winds of never rush through the void, whipping the card from your hand and returning you to the mortal realm.
The result was I lost my weapon and hold items - 1 void and 1 matrix of desolution. A better result is the following where I found the deck in Otherland and pulled the card with a mage:
On the Trail of White Death
The hills and valleys of snow covered terrain rise and fall all around. The only landmarks are the ocean to, what is normally, the south and a vast mountain range to the north. If there are any inhabitants of this desolate land, they keep themselves well hidden. It is almost as if this is the very edge of a world that everyone has forgotten about, leaving it untamed.
Exits: west down northwest
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.
Before pulling a card now I always check to make sure there is a level 57+ immortal on. This day there was and I was lucky to have one on.
>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn The Hanged Man.
What this card bodes for your future, only an immortal of level 57 or above can discover for you. 
>who imm
-----------------------------------[ IMMORTALS ]------------------------------
Newbie          Loril Gemstone-Edelstone, on Cloud Nine (help vote_rod) (Ringbearers) [Co-Head of Newbie Council]
1 player.

 >tell loril hi
You tell Loril 'hi'

Loril tells you 'Hi. :)'

Loril bounces in on a fluffy, white cloud named Nine.

>ngree lor
You nod in greeting towards Loril.

Loril smiles at you.

Loril wonders 'You'd done a deck pull before?'

Loril looks at you.

>nod
You nod solemnly.

>say but never had much luck
You say 'but never had much luck'

Loril grins.

>say first time i pulled i lost my weapon and hold
You say 'first time i pulled i lost my weapon and hold'

Loril says 'Ouch.'

Loril exclaims 'Yet ... here you are again!!'

Loril winks suggestively.

>say second time i pulled i got to sit and wait around for 57+ imm to log but got to reboot first
You say 'second time i pulled i got to sit and wait around for 57+ imm to log but got to reboot first'

Loril says 'Yeah, that happens. :('

>say third time i found it with a card but no imms on so told a friend who an hour later got +20hp to hise base
You say 'third time i found it with a card but no imms on so told a friend who an hour later got +20hp to hise base'

Loril says 'Oh dear.'

>say so fingers crossed I'll have some luck today
You say 'so fingers crossed I'll have some luck today'

>cross
You cross your fingers and hope for the best.

Loril seems to agree.

Loril wonders 'Would you like to hand me the card?'

>give card lori
You give a card to Loril.

Loril drops a card.

Loril sacrifices a card to Adendra.
Whispering voices fill the room and a faint breeze blows from somewhere...
You feel the touch of a rope around your neck, the rough hemp scratching your skin as it tightens...
Then it disappears again and you hear a voice whisper 'If you were meant to be drowned you'd never be hanged...'
It appears you are not fated to swing at all!

>hrm
You hrm. Hrm.

>say i think that's good
You say 'i think that's good'

Loril wonders 'Could you please remove one piece of armor (not a weapon) and give it to me?'

>eq
You are using:
<used as light>      the sigil of A'enari
<worn on finger>     (Glowing) the Ring of Wizardry
<worn on finger>     (Glowing) the Ring of Wizardry
<worn around neck>   (Glowing) (Humming) scales of alpha & omega
<worn around neck>   (Glowing) (Humming) scales of alpha & omega
<worn on body>       the Dragonhide Breastplate
<worn on head>       the shade helm
<worn on legs>       (Red Aura) godskull shinguards
<worn on feet>       moccasins
<worn on hands>      (Glowing) Blessed gauntlets of the Templar
<worn on arms>       silver dragonhide armguards
<worn as shield>     Dark, fated mists
<worn about body>    (Humming) the cloak of Death
<worn about body>    the essence of kundalini
<worn about waist>   a sash of the magi
<worn around wrist>  (Glowing) (Humming) a Bracer of Light
<worn around wrist>  (Glowing) (Humming) a Bracer of Light
<wielded>            the black hilted sword "Shieldbreaker"
<held>               Millennium
<worn on ears>       (Glowing) a sliver of glass
<worn on eyes>       the shades
<worn around ankle>  a blue, glassy chain
<worn around ankle>  a turqoise anklet
(type 'garb' for a list of all wear locations)

>rem dragonhi
You stop using the Dragonhide Breastplate.

>give dragonhi lor
You give the Dragonhide Breastplate to Loril.

Loril smiles at you.

Loril says 'Now you wait (again ;)) while I figure this out. :)'

>nod
You nod solemnly.

The deck of many things is once again shuffled and dealt by the Gods.

A cold breeze from the winds of never washes through the void.

Loril says, 'ooOOooOOooOOoo.'

Loril exclaims 'Third time lucky!'

>oo
You go ooOOooOOooOOoo.

Vodra - 1192/1192hp 1163/1188mp 660/660mv >
Loril gives you the Dragonhide Breastplate.

>save
Saved...

>c id drago
Object 'the Dragonhide Breastplate' is infused with your magic...
It is a level 48 armor, weight 15.
Locations it can be worn:  body
Special properties:  magic metal
This armor has a gold value of 0.
Armor class is 14 of 14.
Affects hp by 100.
Affects constitution by 2.
Affects save vs spell by -3.
Affects mana by 50.
Affects strength by 1.
Affects armor class by -60.
Affects resistant:electricity by 10%.
Affects resistant:plus1 by 10%.
Affects damage roll by 7.
Affects hit roll by 7.
Affects save vs breath by -4.
Affects affected_by by detect_hidden.

Loril says 'That's actually quite nice.'

>heh
You seem to get a laugh from something saying, "heh heh heh".

Loril exclaims 'I'd say that this time you win!'

>wooh
You grin and shout 'WooHoo!!!'

Loril says 'I mean, it's not +200 hp ... :P'

>say i thought the hanged man sounded bad
You say 'i thought the hanged man sounded bad'

Loril says 'Me too.'

Loril says 'Actually kinda witty. :)'
That one was my biggest success with the deck. I chose to hand over the dragonhide breastplate since I thought that whatever was added to it could be useful for any class. I'm not sure detect hidden is the best thing but it was a lot better than losing a couple of items. Thanks again Loril. Hopefully I'll have some more positive luck with the deck again soon. Also hoping I can post some new adventures instead of just some old logs.

Cheers.
Vile.
 

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